Ussop1
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- Jun 15, 2020
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Hi everyone,
The point of this post it's to discuss the current situation of sea gameplay on Port Royal.
Due to algaes entaglements can be stacked here and they don't have a % chance of fail, some sea bosses are being easly killed and abused. It's known a very reduceded amount of players are camping these sea bosses respawns and getting inmeasurables winnings from this.
https://ibb.co/gv9y4zM (insert image not working!)
Here's a clearly example on how 3 hermes claws and more than 15 dices were farmed in a couple of days.
Said this, I really think it's neccesary to review the impact of the current settings for the sea gameplay. Having these zones as no-pk zones (treasure and naval) limits also the possibility of contesting the bosses and in the end it relays on sides with more people and more high leveled ships. This already turned into a monopoly of the sea bosses and is having a huge impact on the server economy and progression.
My proposal is to add a chance of failure for Algea Entaglement and don't let higher levels of the skills stack up with lower ones. Changing this zones to PK zones should bring a little more balance also.
Looking to hear community thoughts, but I noone can't dissagree that this business is clearly broken and unbalancedand just as many other farming activities got "balanced" (OSS, plvl alts, SQ) this should be also reviewed.
The point of this post it's to discuss the current situation of sea gameplay on Port Royal.
Due to algaes entaglements can be stacked here and they don't have a % chance of fail, some sea bosses are being easly killed and abused. It's known a very reduceded amount of players are camping these sea bosses respawns and getting inmeasurables winnings from this.
https://ibb.co/gv9y4zM (insert image not working!)
Here's a clearly example on how 3 hermes claws and more than 15 dices were farmed in a couple of days.
Said this, I really think it's neccesary to review the impact of the current settings for the sea gameplay. Having these zones as no-pk zones (treasure and naval) limits also the possibility of contesting the bosses and in the end it relays on sides with more people and more high leveled ships. This already turned into a monopoly of the sea bosses and is having a huge impact on the server economy and progression.
My proposal is to add a chance of failure for Algea Entaglement and don't let higher levels of the skills stack up with lower ones. Changing this zones to PK zones should bring a little more balance also.
Looking to hear community thoughts, but I noone can't dissagree that this business is clearly broken and unbalancedand just as many other farming activities got "balanced" (OSS, plvl alts, SQ) this should be also reviewed.