Similar to the refining gem discussion I think that the drop rate should be increased for stones like
Hervo Bloodstone
Guise Veilstone
Oceanic Gutstone
ect. ect.
I understand we are trying to make it a challenge to get the 75 gears, but you already have to gather a lot of items to create them with a low possibility of good stats. Having a ridiculously low drop rate of 0.02% is just downright insane. Even rare equipment drops have a 3% and take hours for one to drop.
I was in Naval Base for about 5 or 6 hours on a hi-amp during 2x drop and didn't get a single stone. that is just ridiculous.
My suggestion is to increase the drop rate to 2-3% on land mobs and 4-5% on sea mobs, since they are more tedious to kill. similar to other equipment drops. once you get the stone you do have to gather 3 other items usually 10-30 ea. of those low drop rate items.
Make it obtainable without being so frustrating. this game is grindy enough, we could use a little ease off on the 50 hours for a chance at a item that might not be worth anything.
Thanks for hearing me out.
I understand we are trying to make it a challenge to get the 75 gears, but you already have to gather a lot of items to create them with a low possibility of good stats. Having a ridiculously low drop rate of 0.02% is just downright insane. Even rare equipment drops have a 3% and take hours for one to drop.
I was in Naval Base for about 5 or 6 hours on a hi-amp during 2x drop and didn't get a single stone. that is just ridiculous.
My suggestion is to increase the drop rate to 2-3% on land mobs and 4-5% on sea mobs, since they are more tedious to kill. similar to other equipment drops. once you get the stone you do have to gather 3 other items usually 10-30 ea. of those low drop rate items.
Make it obtainable without being so frustrating. this game is grindy enough, we could use a little ease off on the 50 hours for a chance at a item that might not be worth anything.
Thanks for hearing me out.