Hello, I'd like to discuss the current situation of the server with fellow players and Developers.
Foreword: In short, I would like to point out the current problems which are present in the game from the community's perspective, suggest certain fixes - and most importantly - try to get as many opinions as possible, to try and gather the community's thoughts in one thread. It is important to note that the server is not in a bad condition, however I strongly believe that it can be made better; and I believe that with the passion for this game that members of our community (both players and developers) have; we can all shape this server's future to be brighter.
The problems:
In this section, I will try to point out the two most "glaring" issues which players (myself included) generally consider to be present within the server.
Either updates which expand the game's content, usually bringing excitement to the largest number of players; updates to keep the game going at higher levels; or updates which will target new players and improve their experience.
My take on this is that there are not as many active mazes in the server as before. DW is in a pretty poor state (and it used to be an incredibly active, frequent maze for both new and old players); CA is usually very timezone-reliant - which leaves us with BD and Abba. Definitely mazes which make every player realize the grind is worth it - but for some those mazes are too "Hardcore" (everyone pots more than normally, there's more people than normally), and the rewards usually do not concern them.
Possible fixes:
In this section, I will try to suggest certain solutions or fixes to the two problems I've described above.
However, from time to time, it would do the server good to add new content or update existing content with something we players can see and feel. Surely not every piece of content relies on all the aforementioned changes. Much of the requested content either exists in the game but has not been added (for example Rebirth 2), or is a very simple upgrade to the content we already have (for example Mirages, Mirages (v2), Mirages (v3) Death cap, fixing Demonic World, fixing Demonic World (v2)).
To put it short, there are lots of ideas from the community in the UserVoice section, which I feel like are being neglected. The staff is made of professionals who know what they are doing, so content/updates will come for sure (which is better considering that it's custom) - but that doesn't mean all these useful changes which shouldn't be too hard to implement should be overlooked as they are now.
Additionally, I think that there should be no updates which change some of the game's mechanics which people are used to, okay with and which don't ruin the server's balance or integrity. It seems like there were some ideas about changing certain mechanics mentioned by the Devs before, but in my opinion it will only cause dissatisfaction from some players, and a neutral reaction from others. Changing this kind of stuff just for the sake of changing it won't lead to anything good. Rather let the game work how it's supposed to work or how people expect it to work and prioritize updates which will change the game for the better; instead of pouring resources and time into "silly" changes like these.
Reducing the penalty for leveling at lv70-80: //no comment, as it is confirmed to be removed as the first player hits lv90, which should be soon™
Making DW more worthwhile: A very important maze for new and old players alike. I would list making DW more worthwhile as one of the most important updates. (Hint: other than an actual update to the maze, Rebirth 2 would have an effect on this....)
[Maybe?] Changing CA times to better suit the server's demographic: This is a questionable one, but perhaps the CA times should be changed based on activity in each timezone. Not saying to outright remove certain timezones, as for some players those are the only options - but maybe making the active CAs more frequent or shifting the times around a few hours of each CA to make them match peak times more would help increase activity.
Better PvE content: PvE is pretty miserable in vanilla. Leveling at some point becomes difficult, expensive and boring (can be fixed with a better Mirage system). Many of the bosses (DW, BD, skeletar/naval) die within 5 minutes without any real effort, while Abba bosses are just a 1-2 hour grind without much thought put into them. I believe a challenging PvE activity would be a good addition (in the game - Hardin with modified drops; custom - instances similar to Tribulation of faith)
These are all my thoughts for now. Hopefully this thread will get some friction and we can see what we as a community agree on - and make this server better together.
Foreword: In short, I would like to point out the current problems which are present in the game from the community's perspective, suggest certain fixes - and most importantly - try to get as many opinions as possible, to try and gather the community's thoughts in one thread. It is important to note that the server is not in a bad condition, however I strongly believe that it can be made better; and I believe that with the passion for this game that members of our community (both players and developers) have; we can all shape this server's future to be brighter.
The problems:
In this section, I will try to point out the two most "glaring" issues which players (myself included) generally consider to be present within the server.
- Lack of updates
Either updates which expand the game's content, usually bringing excitement to the largest number of players; updates to keep the game going at higher levels; or updates which will target new players and improve their experience.
- Lack of players' motivation to stick around
My take on this is that there are not as many active mazes in the server as before. DW is in a pretty poor state (and it used to be an incredibly active, frequent maze for both new and old players); CA is usually very timezone-reliant - which leaves us with BD and Abba. Definitely mazes which make every player realize the grind is worth it - but for some those mazes are too "Hardcore" (everyone pots more than normally, there's more people than normally), and the rewards usually do not concern them.
Possible fixes:
In this section, I will try to suggest certain solutions or fixes to the two problems I've described above.
- Regarding lack of updates
However, from time to time, it would do the server good to add new content or update existing content with something we players can see and feel. Surely not every piece of content relies on all the aforementioned changes. Much of the requested content either exists in the game but has not been added (for example Rebirth 2), or is a very simple upgrade to the content we already have (for example Mirages, Mirages (v2), Mirages (v3) Death cap, fixing Demonic World, fixing Demonic World (v2)).
To put it short, there are lots of ideas from the community in the UserVoice section, which I feel like are being neglected. The staff is made of professionals who know what they are doing, so content/updates will come for sure (which is better considering that it's custom) - but that doesn't mean all these useful changes which shouldn't be too hard to implement should be overlooked as they are now.
Additionally, I think that there should be no updates which change some of the game's mechanics which people are used to, okay with and which don't ruin the server's balance or integrity. It seems like there were some ideas about changing certain mechanics mentioned by the Devs before, but in my opinion it will only cause dissatisfaction from some players, and a neutral reaction from others. Changing this kind of stuff just for the sake of changing it won't lead to anything good. Rather let the game work how it's supposed to work or how people expect it to work and prioritize updates which will change the game for the better; instead of pouring resources and time into "silly" changes like these.
- Regarding lack of players' motivation to stick around
Reducing the penalty for leveling at lv70-80: //no comment, as it is confirmed to be removed as the first player hits lv90, which should be soon™
Making DW more worthwhile: A very important maze for new and old players alike. I would list making DW more worthwhile as one of the most important updates. (Hint: other than an actual update to the maze, Rebirth 2 would have an effect on this....)
[Maybe?] Changing CA times to better suit the server's demographic: This is a questionable one, but perhaps the CA times should be changed based on activity in each timezone. Not saying to outright remove certain timezones, as for some players those are the only options - but maybe making the active CAs more frequent or shifting the times around a few hours of each CA to make them match peak times more would help increase activity.
Better PvE content: PvE is pretty miserable in vanilla. Leveling at some point becomes difficult, expensive and boring (can be fixed with a better Mirage system). Many of the bosses (DW, BD, skeletar/naval) die within 5 minutes without any real effort, while Abba bosses are just a 1-2 hour grind without much thought put into them. I believe a challenging PvE activity would be a good addition (in the game - Hardin with modified drops; custom - instances similar to Tribulation of faith)
These are all my thoughts for now. Hopefully this thread will get some friction and we can see what we as a community agree on - and make this server better together.