LukycaBlack
Brawling Shipboy
- Joined
- Jul 4, 2016
- Messages
- 554
- Reaction score
- 106
- Points
- 43
Mall is okay, because ToP 1 had it implemented in mall too.
Merely having a mall is not same as having successful mall. It's going be very difficult for me to finalize the pricing on items, As there is not very much to add at first place, And further more the items are not very likely to be repetitive purchases too. I'll try my best to meet the critical point of between economically viable mall with well-streamed revenue coming in.Mall is okay, because ToP 1 had it implemented in mall too.
I don't know who you are but I will find you and give you a good pat on head for what you're doing.Merely having a mall is not same as having successful mall. It's going be very difficult for me to finalize the pricing on items, As there is not very much to add at first place, And further more the items are not very likely to be repetitive purchases too. I'll try my best to meet the critical point of between economically viable mall with well-streamed revenue coming in.

I want to be at your group then me crus and my friend champ hehe anyway what class you pick?Would be nice if we could start forming a group of people who will work on their way up so we can hit 70's ASAP and do instances.
If I understood correctly, mall will also have Pet necessities (Pets are huge due to pet skills, and you gain a massive advantage if you start leveling your pet early on, get 2nd gens early on etc.), as well as Forging necessities (Sockets will be a much needed item, probably one of the most sold ones from mall), so malling isn't necessarily bad.I tottaly disagree that ugs shouldnt be in mall. They absolutely should be in mall without a doubt.
For a healthy server economy mallers are needed. And it has to be p2w server. ToP /PKO/KOP all of them used to be p2w. They did try to solve the p2w problem in fox. Did it work? Absolutely not. They failed bad to attract mallers. Mallers are playing huge role in servers economy. Without a decent mall and valuable stuffs in it we're gona have one guild monopoly problems again, which is not something we/ I would want to see. Personaly, i think UG gems should be added into item mall coz:
How to prevent mallers from advancing too fast and becoming OP af?
- It would attract mallers and make the mall extremely valuable.
- It would help out the economy of the server. Non mallers would have a chance to buy points from mallers and get the UGs. It motivates non mallers to save up their cash and think of ways to earn.
- Monopoly would not be a problem, since at any time a maller can appear and stop someones monopoly. Something we tottaly missed in fox. I might be mentioning fox all the time, excuse me. Just... I dont want the same mistakes to repeat.
- Also, if the plan is to make UG gems extremely rare and obtainable from ingame only, i dont think servers gona survive actualy. Coz those who will get the ugs, will most likely forge them or keep inside their guild, which is tottaly not going to help the economy. Which will lead to the same old problem. Some guilds having shitload of UG gems/Chars with forged UG gems without a chance for the newcomers-mallers to advance to the same level by malling.
- Random shit like apparels, forging stuffs and so on wont attract mallers. Most of them are malling just to advance. Apparels will not make anyone to advance... You might attract the mallers in the start, but once they will understand, that they can't actualy reach the top level nolifers, they will be gone. I'm telling you.
Malling might seem unfair for most people who are not mallers, but for the servers economy and healthy PK, i'd say that mall is one of the key things to keep servers balanced. Without mall, someones gona start abusing shit and gaining monopoly over the server, which will lead to something close to fox akka ghost town.
- Make the UGs very very expensive. Like 20-30$ each.
- Limit max UG gem level to 3 for a while.
Personaly, i'm not maller. Never was in top. Not sure if i'll mall or not, but i do understand that mall is EXTREMELY important.
Well, the only use for those side quests is to accept them if you're lvling in an area where you could complete them to get a little bit of gold and exp. Overall, the way the quest system works here is that once you accept the quest, you don't have to focus on just that one quest, and ignore all other quests, monsters or whatever. You can do multiple quests AND level up at the same time, without having to pay too much attention to either. If quests were more demanding, and you couldn't complete like 5 quests on one small area, maybe increasing their rewards would be a good idea, but not while they work like this.Is it possible to modify quest gold/exp rates? The side quests were useless, because of the low rates. But it's an important thing in an MMO and there are many side quests at low levels which could make low lvl gaming a bit more interesting.
Well, those gems are pretty much useless, the only used ones will be Lust, Explo, Spirit. Possibly Shining or Glowing early on, and I don't see what else... Shadow? The thing is, their stats are so freaking low, that it's not worth using Refs for forging them. The third socket would probably have a reduced success rate, so getting a third socket would be a total pain, plus having to invest so much for... dual lv4 fiery for instance, just for 32 max? I'll pass. Or, better yet, some classes would be significantly boosted because of a third socket (For instance crusaders will be able to forge Eye, Rage, Lust in their swords, allowing them to go for both a damage build and a hit rate build, while some classes, like Magic ones, would still only be able to forge Spirit and UG Soul).Is it possible to make a 3rd socket but for "normal gems" only? Like fury, explosive, spirit gem, etc. It would make some lower level bosses/FC/DS/DW farming more important. Useless gems were a big problem in ToP2.
Like which ones?There are many bosses in the original game with bad drops.
I don't think you understand the relevance of tickets in a server such as this one, they're incredibly potent and can save you a lot of time. They will probably only be obtainable from Fortune/Prosp. Packets (If Zankza decides to re-add Fortune Tree) or from Fairy Coin Chest. But considering how expensive pets will be, Fairy coins too will probably be quite scarce.And you could add even more to some places, like Lone Tower. Then add drops like inventory slot, tickets, etc.
The lack of relevant bosses in the game does make it a bit more unfun and sort of reduces the amount of things one can do when he's not leveling or killing the relevant bosses. But everyone here's whining about monopoly, and remember, more bosses means more things to monopolize.That makes the game more interesting for everyone.
Explosive, BD Gems.So what gems will there be?
Fiery, furious, shining, glowing, shadow, lustrious, spirit, ref, and all ug gems.
Am i missing something?
Zankza said broken, cracked and chipped gems won't exist.what about broken gems?
http://pastebin.com/raw/h3y0zDshZankza said broken, cracked and chipped gems won't exist.
If you check the iteminfo which Zankza had posted, you won't find anything for broken, cracked OR chipped gem. (link)
What about making those gems a little bit stronger then? Is it possible?Well, those gems are pretty much useless
Well, the last time i was playing was like 3 years ago. But i remember bosses from FC/DS/DW dropping those useless gems. Or just killing mobs in FC/DS/DW wasn't that rewarding, because the ref rate was very low and the other gems were just useless.I don't see how this would fix "low level bosses" as you call them, they don't drop these kinds of gems.
Like which ones?
That's a good thing... i just used some examples. You could just add those items with 1% drop rate or even lower...I don't think you understand the relevance of tickets in a server such as this one, they're incredibly potent and can save you a lot of time. They will probably only be obtainable from Fortune/Prosp. Packets (If Zankza decides to re-add Fortune Tree) or from Fairy Coin Chest. But considering how expensive pets will be, Fairy coins too will probably be quite scarce.
As for inventory slots, they help out more than you obviously think they do, they should be kept for mall. Perhaps adding 28 Inv slot in Award Center once it opens (This was the case in ToP as well) is the farthest I think Zankza should go regarding obtaining Inv slots without the use of Mall.
I don't know about others, i always wanted more. It was more fun in ToP 1 though. DS/DW and other bosses were much more important. That's fine if you guys bring that back again. I'm just giving random ideas.The lack of relevant bosses in the game does make it a bit more unfun and sort of reduces the amount of things one can do when he's not leveling or killing the relevant bosses. But everyone here's whining about monopoly, and remember, more bosses means more things to monopolize.
Although you've made some good points, I personally disagree with them. There's no need to increase the value of what certain bosses drop, and most certainly no need to add any new ones.
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform:
Release Date: July, 2016
Game Type: Fantasy MMORPG
Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events