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Monopoly problem

Although I agree that something quite time-consuming in terms of PvE for people to obtain at the very least the basic stuff would be in order, I don't think this game should really support a PvE playstyle, where you can get everything without having to fight for it. Having to fight for something and working hard to overcome the monopolizing party is one of the most fun aspects of this game (at least in my opinion). There's always alternatives for something, but if they can be done solo, or without having the risk of being killed by someone stronger, they should be quite difficult.

Well, one of the things which killed FoxLv was that crafting had a way too high priority. It was no longer an option, but a necessity. It should stay the way it is in my opinion, as it can be done solo, and in a PvE environment. If people want to specialize in crafting and take the safe route to getting items, it should be incredibly difficult, as they get to skip the bossing/chesting/fighting part. As you yourself said, a difficult, time-consuming PvE way should be added, but crafting as it is now already covers all of that, so there's no need for something new if you ask me.
It is about HOW MUCH time consuming it currently is. Did you ever tried to craft lvl 8 blueprint on original ToP/PKO? Commerce statues grind, life quest grind on different characters, and hope that it won't be first prize for 3rd ingridient.

Il put it simple, let's say i want to get myself Gem of Rage. I have two options, first, join a good guild, constantly farm CA, and wait for my turn to get it.
Another way, crafting, While i did not complete such craft on this level, i been following people who did craft the first Gem of Soul on sever, it took nearly half year.

The term "efficiency" help us understand which option is better, but in this case, it is just stupidly obvious, it is more reliable to just try and KS someone in ca.
 
I was the one who opened over 10k of those, no UG, you can call it just the random gift from godess maybe.
 
In top1, doesnt nss give UG gems?
The rate is laughably low.
It is about HOW MUCH time consuming it currently is. Did you ever tried to craft lvl 8 blueprint on original ToP/PKO? Commerce statues grind, life quest grind on different characters, and hope that it won't be first prize for 3rd ingridient.

Il put it simple, let's say i want to get myself Gem of Rage. I have two options, first, join a good guild, constantly farm CA, and wait for my turn to get it.
Another way, crafting, While i did not complete such craft on this level, i been following people who did craft the first Gem of Soul on sever, it took nearly half year.

The term "efficiency" help us understand which option is better, but in this case, it is just stupidly obvious, it is more reliable to just try and KS someone in ca.
1) Who says that a good guild would accept you?
2) There will probably be more guilds, and considering the awful drop rate of UGs in CA, the chance of you getting one are really really really slim.
3) Maybe it took those people half a year because they had no idea what they were doing, right now, people have knowledge, people have experience, people know how to do stuff.
4) Crafting isn't just gems, there's also Unseal equips, which are only obtainable from Maze bosses. And considering you get one sealed piece per Boss (IF you're even able to kill the boss, and if there's no other guild to contest it), and it's a random piece for a random class, the chances of you getting one are, once again, fairly slim.

But seriously, I don't think anything new should be added. The main reason most of the people here will be playing the server is because of the epic memories the game has brought them in THIS state (or at least a similar one). There's absolutely no need to change it, it's fine enough.
 
OSS has bigger chance of UGs, and you've probably seen me got couple in just one stack of it. ;)

Rates: Were not changed.
 
Monopoly easialy beatable with few changes that probably won't ever be seen there though. How monopoly works in ToP? Basically top guild take all of the resources all by itself, and the rest of the playes can't fight them, because they getting stronger and stronger. in context of original top this include, but not limited to:
1)CA set, very powerfull equipment, especially at the start of the server, and incredibly overpowered if the voy with the most CA points wear the full set.
Additionally, you have no other way of getting it outside of CA.
2)UG - The only reliable in game source is CA again, I know some people successfully did craft those but the time it took was simply insane.
3)65 unseals/Kals - That is a bit harder to monopoly, but it sure is the issure as well. You need 5 kals to unseal equipment or to get boss stone equipment. You can actually craft those, but again extremely inefficient.
4)Black dragon. One of the most ugly and hardest to counter way to monopoly the server. BD gems are extremely powerfull, so is equipment, and so is 10m you getting, Don't forget how much 10m actually is in a context of a 1x rates server.

So what would be the best way to counter it? To add some harder, more time consuming(compare to pvp) ways to get stronger in pve, where you can't be killed by stronger people. While crafting already exist, it is not efficient enough, since it will require crazy igridients that will force you to grind stupid commerce quests or farming reputation. Not to mention, how much time it takes to level up instruments and find a good blueprint. So one way would be to add new methods or improve crafting, another would be to nerf PVP loot more, but that would be kinda cruel.

To those who think that PKO/TOP was fine the way it was, don't forget that there were few factors back then, that probably won't exist there.

First are hard mallers, who actually did contribute to economy a lot. They did sell fairy food/fruits/gems just to convert it into in game gold, not only it was possible to maintain your pet from that, you could even get some gems.

Second, inexpirience at start of the game, people did not know exploints and strategies they know today, it took a long time before first black dragon did fall, and the playerbase was so large, that even gemless guilds could do something with numbers. It sure would still be possible there, but the guilds acting differently a bit, if a guild who does the monopoly start losing, they simply recruit more people and that's the end of it.

Third, there are enough of good games to keep people from taking this game super serous, so if something goes completly wrong, they won't turn to crafting, they will just quit.

this reply is epic! +100 to this guy :D

maybe updating the bosses in summer/autumn/spring would be a nice idea. if you cant fight the monopoly guild at least you can get a team and kill those bosses for some items (for example: lvl 75/65 normal weaps/equips)
 
maybe updating the bosses in summer/autumn/spring would be a nice idea. if you cant fight the monopoly guild at least you can get a team and kill those bosses for some items (for example: lvl 75/65 normal weaps/equips)
Those bosses do drop lv75 weapons/equips. Drakans, for instance, are the second best cruz weps (After BoEs), Cler/SM Staffs give a high amount of spr (If I'm not mistaken), and Colossus is a great champ wep if you get lucky with stats, as it gives a massive amount of HR.

So they're good, the drop rates are really low though, and the bosses are hard to beat, therefore it's not too worth it, but it can serve as a last resort to try and get equips.
 
Increase damage on players in TOP guilds, for chance EXTERMINATE THEY! Yes, it broke balance, but I'm bad strategist.
 
Not necessarily, In a very unlikely scenario we maintain 300 plus online by end of 30 days length, No matter what, You wouldn't fit 81 members in single guild and those players gotta go somewhere else. The point is to stabilize and give everyone the benefit of doubt, To allow people get familiar with everyone, To encourage people to make new friends, To learn and educate basically becoming informed choices by end of the month.

Problem of monopolize its people, those people who likes to be in the best guild coz cant handle them and love wining, i used to play servers where i lost for months, maybe 3-4 months lost of BD, but after that i became a winner and made quit the guild that Monopolized a server.

Problem is the people, not the server.
 
Personaly, when i was still pretty active in top1, I never saw monopoly having guilds. As i already mentioned, mall has to be good enough, to let mallers catch up with anyone. We all saw how things happened in fox. And personaly, i spoke with many of my mates that wanted to mall, but never did so, coz mall was just not good enough. Yes, some greedy people like to spend their time in the winning side, and most of them do not want to split into a new guild just to revive the pk. If the item mall would let the mallers to advance, there would be a chance that some newbs could bring up competition against the monopoly having guild. Without UG gems in item mall, mallers-newcomers will not bring up any competition. I dont really want to see any change in the game play. Since its most likely going to remove the "ToP feeling" that most of us are expecting from this server. I just thinkg that mall should be mallers friendly and i believe that it could possibly fix the monopoly issue.
 
Monopoly didn't exist in top because of mallers, i my self when my guild was losing i just malled my own bd gems and sold some to guild mates, and many other players did the same as me.
here it's different because you only got 1 source so yeah clearly the stronger guild is gonna control that source and deny the rest of the server.
 
Those bosses do drop lv75 weapons/equips. Drakans, for instance, are the second best cruz weps (After BoEs), Cler/SM Staffs give a high amount of spr (If I'm not mistaken), and Colossus is a great champ wep if you get lucky with stats, as it gives a massive amount of HR.

So they're good, the drop rates are really low though, and the bosses are hard to beat, therefore it's not too worth it, but it can serve as a last resort to try and get equips.
Exactly, Except that depending on stats, Drakan is not the second best after boe, it is just the best, while death weapons are not even close. It was very long ago, i don't remember it as good, but depending on STR, for balanced cruz build BoE actually outscale Death Weapons, Because one version lack STR, and other lack ASPD that crusader need. It was very funny conclusion, but it probably won't work on this server as good, since noone will reach high str fast enough to outshine base damage of AGI DE.

As for drakan, with the min atk of 171-203 and at least 11 HR with 5% aspd, even stat less drakan is not so bad, and if it have some STR, it is just the best weapon there is on vanilla server.

BoE is surely great sword for PvE content though, dodge is super important. If anything i liked in the balance of ToP, it is how Drakan and BoE interacts.

Most funny part however, if it won't be fixed, there is no good way to get Gem of Soul. Really, OSS/NSS will be the best source for sure there XD. Maybe not everyone knows, but vanilla chaos expert chests does not drop Gem of Soul and Gem of Wind.
 
Let me tell you something. First BD was killed somewhere around september or october. Why it took so long? People came to game with nothing. Noone knew what this game was about. What is purpose. Classes were most random thing we have chosen on March 30, 2007 and in beta which was 15 days before going globally live. We knew nothing. So with all knowledge now monopoly will be some big thing to deal with.
 
Let me tell you something. First BD was killed somewhere around september or october. Why it took so long? People came to game with nothing. Noone knew what this game was about. What is purpose. Classes were most random thing we have chosen on March 30, 2007 and in beta which was 15 days before going globally live. We knew nothing. So with all knowledge now monopoly will be some big thing to deal with.
Actually that was not true, at least for the server i was playing. It was just more beneficial to keep monopolizing server in CA/DW for the best guild, rather then searching and trying different strategies for BD. When they finally increased their numbers, they could instantly start farming it, it wasn't hard with those gems, levels and numbers they had.
 
Actually that was not true, at least for the server i was playing. It was just more beneficial to keep monopolizing server in CA/DW for the best guild, rather then searching and trying different strategies for BD. When they finally increased their numbers, they could instantly start farming it, it wasn't hard with those gems, levels and numbers they had.
But when? At the pure start? No. Later? Yes.
 
At pure start, my friend, there was not BD at all XD
 
You're changing subject. We were talking about monopolizing, not BD. I said there was no monopoly at the pure start.
 
And i replied that the reasons on server i played were different, then the reasons you was talking about. And at very start bd did not even exist, so it was irrelevent. It is important to understand what exactly cause what part of monopoly and why.
 
I mentioned BD because someone up said something of slaying first BD.
 
I mentioned BD because someone up said something of slaying first BD.
 
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