What's new

Voyager Coral needs buff

Axely

Squid Slayer
Joined
Jun 14, 2018
Messages
152
Reaction score
28
Points
28
Age
30
The buff that i am talking about has nothing to do with damage but the charges of corals, i felt like the skill usage with coral should be decrease by 50% or simply increase coral usage by 2x (5000 charge to 10000 charges)... i dont know, what do you guys think? they are literally the only class that is paying to cast spell, which is pretty stupid mechanic ;d just my opinion tho
 
Last edited:
Since the skills are already op, i think it is pretty good for balance again just my opinion
 
Since the skills are already op, i think it is pretty good for balance again just my opinion
so that you think SM using seal or bolt or cleric use bolt should use some sort of stuff to charge too? they are also magic class with self heal and buff, arent those op too? they dont need to pay thats another thing ;o
 
I dont see SM´s or Cleric doing AoE damage to everything they touch or being insanely overpowered at sea.
 
I dont see SM´s or Cleric doing AoE damage to everything they touch or being insanely overpowered at sea.
they do hit thru defence thats the thing thou, without consuming anything limited
 
they do hit thru defence thats the thing thou, without consuming anything limited
Their damage can be reduced though, especially in CA. Voy damage is always the same.
 
Their damage can be reduced though, especially in CA. Voy damage is always the same.
no, voy damage in ca is reduced too im pretty sure , last time i bolt someone on alt for 80 damage lol
 
Dafuq Leba, you saying something like this? Voy conch is reduced a lot in CA. Otherwise we could just do pure SPR Voys (since CA everyone is sort of tanky) and conch 4k ez pz.
 
no, voy damage in ca is reduced too im pretty sure , last time i bolt someone on alt for 80 damage lol
Dafuq Leba, you saying something like this? Voy conch is reduced a lot in CA. Otherwise we could just do pure SPR Voys (since CA everyone is sort of tanky) and conch 4k ez pz.
I mean Cleric/SM damage can be reduced by level difference and in CA by Pr and one other variable (Not 100% sure which one right now), Voy's conch damage is always constant. (CA one is lower obviously, but the point is it cannot be reduced like Cleric/SM)
 
I mean Cleric/SM damage can be reduced by level difference and in CA by Pr and one other variable (Not 100% sure which one right now), Voy's conch damage is always constant. (CA one is lower obviously, but the point is it cannot be reduced like Cleric/SM)

lets go back to the real topic, we were talking about charges not damage, the usage on corals has nothing to do with damage. so i would like @Developer to talk about this and show us what he thinks
 
I think there's no need to change how the game's always worked, corals have been in it for over 10 years and were never a problem. They are at most annoying because running out of energy in the middle of a PK or leveling session in a tight spot sucks, but that's something that separates good voys from bad ones.
As for the price, each skill you cast costs 16g... whether you halve that as you suggest to 8g, it's still so minimal and unnoticeable that there's no need to change it.
 
I think there's no need to change how the game's always worked, corals have been in it for over 10 years and were never a problem. They are at most annoying because running out of energy in the middle of a PK or leveling session in a tight spot sucks, but that's something that separates good voys from bad ones.
As for the price, each skill you cast costs 16g... whether you halve that as you suggest to 8g, it's still so minimal and unnoticeable that there's no need to change it.
Totally Agree. The only thing we can think of is automated coral change.
But then Voyagers will become lazy.
 
I think there's no need to change how the game's always worked, corals have been in it for over 10 years and were never a problem. They are at most annoying because running out of energy in the middle of a PK or leveling session in a tight spot sucks, but that's something that separates good voys from bad ones.
As for the price, each skill you cast costs 16g... whether you halve that as you suggest to 8g, it's still so minimal and unnoticeable that there's no need to change it.


well this server havent been feeling as fresh, there isn't really much unique content, all the so call "new updates" are just existed content, the game doesnt feel fresh, and it will for sure get stale for people(not to mention a lot of the players that stick around for years left) , this server will eventually dies down with release all those existed content and i dont want that to happen. we need something fresh, i dont know how good the developers are and what level can they changed the game to.
 
Top