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News UG Addition Maze Bosses

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No louder cry was heard regards UG's ultra-low supply, many have proposed to add UG into mazes to ensure availability of PK in each mazes.

The following poll asks what percent would be appropriate if all UG were added into four maze bosses.

Please choose wisely, and discuss your contemplation in this topic.
 
I am sure right now no one goes to dw anymore, maybe some for chesting kals. But the bosses are alive almost every dw.
Doesn't matter what % the drop is, adding ug will increase the amount of people attending dw and i hope pk too... but what i am saying is that if ug's doesn't even drop for a example a week, because of such a low drop rate the map will become a ghost town again.
Last CA there was 20 and only 8-10 were restricted.
But this topic is about dw.. not ca...
Imagine if drop rate is decent and Restricted decides to go to DW once again, now newbs farming are fuked once again. I mean even if you guyz 8-10 but wins all map everytime, well that's cool XD. I hope you see it.
 
I don't mind if the drop rate starts out low.. like people saying 0.2 or 0.3% but I am sure there will be posts in a week or two asking to increase it and it wont be from restricted.
 
I am new to the server, that's a given but I don't understand why you people are making this about "Restricted" or any other guild for that matter. We are talking about what's good for the game here, about what's good for the economy. Rare UG drop from a boss is a "decent drop rate" as you called it and it's decent because until this point, there was no drop of a UG from those bosses at all. Increasing it to anything above 0.3% would simply be bad and not because of "Restricted".

I am not sure which servers all of you came from but I have been a player of this game for a very, very long time and on most official servers, there were guilds that dominated each server. Rarely another guild would emerge and overthrow the old one but that's about it. I don't think that complaining about Restricted does anything, really. You don't like them? Level up, gear up and start being a major pain in the ass instead of considering how this game can be handicapped/damaged in order to contain "Restricted".
 
0.5 Would be fair enough in my opinion , atm no one goin to DW , it could bring back people there .. And , don't even think (please) on adding UGs in FC and DS ,in some weeks there will be many UGs around ,their price will decrease and i think that in a vanilla server , UGs are the last thing that a person should have ..(Level>Equip>UGs)
 
I am new to the server, that's a given but I don't understand why you people are making this about "Restricted" or any other guild for that matter. We are talking about what's good for the game here, about what's good for the economy. Rare UG drop from a boss is a "decent drop rate" as you called it and it's decent because until this point, there was no drop of a UG from those bosses at all. Increasing it to anything above 0.3% would simply be bad and not because of "Restricted".

I am not sure which servers all of you came from but I have been a player of this game for a very, very long time and on most official servers, there were guilds that dominated each server. Rarely another guild would emerge and overthrow the old one but that's about it. I don't think that complaining about Restricted does anything, really. You don't like them? Level up, gear up and start being a major pain in the ass instead of considering how this game can be handicapped/damaged in order to contain "Restricted".
You do realize that the last part of your message is exactly what cannot happen when one guild monopolizes the resources, right? No gems or equipment in mall means it must be acquired in-game, and when the source of something like Chaos framestone depends solely on 1 maze, and that maze is monopolized by a guild who has maller members, and that means they have much more money to buy pots and manu and all the other stuff they need to ensure they win the pk, then nobody has access to things like Chaos framestones, and that is exactly the situation we were on. When a guild has control of something long enough to give them time to gear up all the members and make gems lv2-3, how do you expect newcomers to stand up and become a pain in the ass? Beg them for mercy? "Oh monopolizing guild leader-sama, would you be kind enough to let me and my weak friends gear up and maybe overthrow you one day?"
 
0.5 Would be fair enough in my opinion , atm no one goin to DW , it could bring back people there .. And , don't even think (please) on adding UGs in FC and DS ,in some weeks there will be many UGs around ,their price will decrease and i think that in a vanilla server , UGs are the last thing that a person should have ..(Level>Equip>UGs)

lol?

Put UGs in another high lvl maze and leave out the low lvl ones. Is this guy for real?
The lack of people in mazes is not only in DW it is also like that for both FC/DS also.
 
lol?

Put UGs in another high lvl maze and leave out the low lvl ones. Is this guy for real?
The lack of people in mazes is not only in DW it is also like that for both FC/DS also.
Too easy farming UGs in a 45-55 map , no way that for me they could be added on fc , ds
 
Like Ardamoz said.. If you can't beat them, join them and if you can't join them, find a way and beat them!

Discussing over the fact that some guild might take all of the fun from a maze is stupid. Let's face it, two guilds could never run on one server, the game itself isn't big enough for that.
And there is no room for newbies in DW anyway. Get strong enough and make a change instead of complaining over the fact that a noob wouldn't be able to farm gems in DW. Those lazy ass newbies crying for hex and everything are too lazy to grind their lvls. There is no way they will make it to the point of farming bosses.
 
You do realize that the last part of your message is exactly what cannot happen when one guild monopolizes the resources, right?

I full well understand the situation and I speak from experience, mate. I started playing on the server Gem Isle, played through all the merges. I was a non maller the entire time and I managed to gear up, level up and be a pain in the ass to the top guild on the server. I was stronger than most of their members and I do mean most, those that I couldn't beat by force, I beat by using the pots/manu that I made myself and those were the best days of my TOP experience. Eventually I joined that guild and stopped playing shortly after because it got boring.

So if a group of friends can make an influence on a server which had a much larger population than that of PKO, I am sure that the same can be done here as well. There is more than enough room to upgrade your avatar and be on level with those people, I never said it's easy but it's doable. Especially on a server where there are no UGs and top gear in the mall.

For what it's worth, that's my point of view.
 
Too easy farming UGs in a 45-55 map , no way that for me they could be added on fc , ds

DW bossing is just as easy. What makes bossing in general harder is the pk which is partly the point of this topic, "to ensure availability of PK in mazes".
 
just add ug from mini bosses that drop them atm 0.01% to like 0.1%-0.3% it will be fine. That bosses can't be monopolized..
 
just add ug from mini bosses that drop them atm 0.01% to like 0.1%-0.3% it will be fine. That bosses can't be monopolized..
Worse idea ever. Respawn time is 30 min, there are many of them and people could bot them. It would only give UGs to ppl who dont work for them.

I think 0.5% drop is fine. 0.5x4x5x8 = 80% drop chance of a single UG per day without CB if all maze bosses are done within a day. (Drop chance of an UG*number of bosses*number of UGs*mazes per day). This roughtly translates into 1.6 UGs per day if everyone uses CBs.
It wont make such an impact in the economy but it sure as hell will do an impact in the Boss PK since UGs are so expensive nowadays (around 20m ea).
 
Worse idea ever. Respawn time is 30 min, there are many of them and people could bot them. It would only give UGs to ppl who dont work for them.

I think 0.5% drop is fine. 0.5x4x5x8 = 80% drop chance of a single UG per day without CB if all maze bosses are done within a day. (Drop chance of an UG*number of bosses*number of UGs*mazes per day). This roughtly translates into 1.6 UGs per day if everyone uses CBs.
It wont make such an impact in the economy but it sure as hell will do an impact in the Boss PK since UGs are so expensive nowadays (around 20m ea).

Teach me math, Sensei.
 
I think 0.5% drop is fine. 0.5x4x5x8 = 80% drop chance of a single UG per day without CB if all maze bosses are done within a day. (Drop chance of an UG*number of bosses*number of UGs*mazes per day).

Sorry to burst your bubble, mate, but your math is very, very wrong. That's not how probability works. You need to keep in mind that every boss kill is a separate event and there is no way, mathematically speaking, to look at those events cumulatively.

For example, imagine if you had to toss a coin. Each side of the coin has a 50% chance, with your math, tossing the coin twice will give you a 100% chance to obtain the desired result. However, in reality that is not the case for the very reason I pointed out above, separate events. In theory you can toss that coin thousands of times and not get the desired result once. The chance for that happening is extremely small but it still exists :)
 
Im trying to put it in perspective. Of course there can be 10 UGs in one single day and 0 in the rest of the week, but if we do this "experiment" for n->infinite , then the result would be 0.8 UGs per day without CB.
 
Sorry to burst your bubble, mate, but your math is very, very wrong. That's not how probability works. You need to keep in mind that every boss kill is a separate event and there is no way, mathematically speaking, to look at those events cumulatively.

For example, imagine if you had to toss a coin. Each side of the coin has a 50% chance, with your math, tossing the coin twice will give you a 100% chance to obtain the desired result. However, in reality that is not the case for the very reason I pointed out above, separate events. In theory you can toss that coin thousands of times and not get the desired result once. The chance for that happening is extremely small but it still exists :)

And your theory is wrong, because there is something around 50.1% chance of getting number (because the head of the coin weights more), 49.895 % to get heads and 0.005% of the coin standing. If you wanna go full klugscheißer you should do it right.
 
And your theory is wrong, because there is something around 50.1% chance of getting number (because the head of the coin weights more), 49.895 % to get heads and 0.005% of the coin standing. If you wanna go full klugscheißer you should do it right.
Your is precise but his theory is not wrong either.
 
And your theory is wrong, because there is something around 50.1% chance of getting number (because the head of the coin weights more), 49.895 % to get heads and 0.005% of the coin standing. If you wanna go full klugscheißer you should do it right.


Actually, I chose not to mention that, I am aware of the fact. Just wanted to use a coin for reference but you are right :)

Edit: Just woke up, I didn't even notice the term "Klugscheißer" in your post. To be honest, I never heard of the term, you just expanded my vocabulary! Thanks mate, sucks that I can't like your post more than once lol
 
I think 0.5% drop is fine. 0.5x4x5x8 = 80% drop chance of a single UG per day without CB

let me break it down for everyone

Think about it this way.. 0.5% chance means 200 kills for guaranteed UG. since 0.5x200= 100%
which means 1 of every 200 kills will give you a UG.
now how close can we reach those 200kills in one day?
8 time maze opens a day with a total of 4 bosses. = 32kills
now if you do 32/200 it gives you 0.16. multiply that by 100 for a percentage and you get 16% for 1 ug.
since we have a chance to get 5 ug's you must do the same math for them all and add them together.
16+16+16+16+16 = 80% :D

dak simply just did 0.5x5ug's = 2.5% x 32 bosses we get per day = 80% XD

This means the best possible case scenario to get a UG added to the server through dw/fc/ds is 80% without cb effect.
And it cant get better than that.

anyway the whole point of this fiasco is to say 0.5% is not a big drop rate, and is perfect.
 
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