Hi, I was wondering if there was a way to fix Trees which respawn inside a safe zone, to the extent that they cannot be chopped no matter what, until there's a server restart or (if they're inside a maze) the maze they're in re-opens.
The tree I'm talking about is Metal Norite, (
Metal Norite
) one of the two located inside Demonic World 1 (Rough coordinates: 518,18). That one is rather annoying as it either spawns in the safe zone of Demonic World, or just next to it, and after being chopped a few times, it's sure to eventually re-spawn inside the safe zone.
I was wondering if it was possible to fix this the same way Chests in FC 1 respawning outside of walls were fixed, by changing the off-set(?) at which the trees spawned and fixing its spawn point to be in Battle zone.
Considering the only way to get this tree is through mazes, I feel like DW gets left out as it more-less has only 1 tree available, whereas DS and FC have 3 and 2 respectively, which don't get stuck.
https://devxf2.piratekings.online/forum/database/map/puzzleworld/m891
The tree I'm talking about is Metal Norite, (
I was wondering if it was possible to fix this the same way Chests in FC 1 respawning outside of walls were fixed, by changing the off-set(?) at which the trees spawned and fixing its spawn point to be in Battle zone.
Considering the only way to get this tree is through mazes, I feel like DW gets left out as it more-less has only 1 tree available, whereas DS and FC have 3 and 2 respectively, which don't get stuck.
https://devxf2.piratekings.online/forum/database/map/puzzleworld/m891