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Trees respawning in Safe Zone

Leba

Official Game Guide Writer
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Hi, I was wondering if there was a way to fix Trees which respawn inside a safe zone, to the extent that they cannot be chopped no matter what, until there's a server restart or (if they're inside a maze) the maze they're in re-opens.

The tree I'm talking about is Metal Norite, ( Metal Norite ) one of the two located inside Demonic World 1 (Rough coordinates: 518,18). That one is rather annoying as it either spawns in the safe zone of Demonic World, or just next to it, and after being chopped a few times, it's sure to eventually re-spawn inside the safe zone.

I was wondering if it was possible to fix this the same way Chests in FC 1 respawning outside of walls were fixed, by changing the off-set(?) at which the trees spawned and fixing its spawn point to be in Battle zone.

Considering the only way to get this tree is through mazes, I feel like DW gets left out as it more-less has only 1 tree available, whereas DS and FC have 3 and 2 respectively, which don't get stuck.

https://devxf2.piratekings.online/forum/database/map/puzzleworld/m891
 
I'm sure we can do something about this, FC's is quite famous, I think we can add some "whitelist" where maps do not have 100-+ x/y deviation.
 
That sounds like a nice solution. Although as far as I know, the Tree is intended to spawn in safe zone, so if possible do set its spawning coordinates to be in battle zone (or at least an area accessible from battle).
 
No updates or changes in general because we have our backend devs working in full effect to prepare the multi-server and single-database schema/infrastructure. We elected to not keep wasting our time/money/energy into old code/systems, and so we're working in full effect of replacing the foundations until then.
 
No updates or changes in general because we have our backend devs working in full effect to prepare the multi-server and single-database schema/infrastructure. We elected to not keep wasting our time/money/energy into old code/systems, and so we're working in full effect of replacing the foundations until then.
Okay, thanks for sharing.
 
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