thank you for the consideration on the boss mazes. is it 0.4 or 0.04? if it's 0.04 for every gem, then it's 0.2% total drop chance for a gem to drop, 0.4 with amp, that means average 250 boss kill for 1 ug, for example i'm a ds player, ds opens 8x per day, so if i kill the boss every time the maze opens, I need more than 30 days to get 1 ug. counting the amps, assuming it's 45k per amp, 45k x 250 = ~11m
hmmmm I'm not complaining or anything but, the risk:reward is not really worth it, I know that DS boss also drops sealed lv45 so if it drops a gem, it's a bonus to those who farms them, but for FC, the boss doesn't drop anything else that's good.
assuming bosses from 3 mazes is always farmed 24/7, we'll seeing 3~5 UG supply every month.
also some suggestion, maybe make some auction to control the gold that's on the players? less gold on players hopefully to slow down the price increase on stuffs. (beside banning bots, of course, the money server gives from nss is contributing to the inflation, and bots farm the most nss everyday)