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[Suggestion] Rewarding exploration

What do you think about this idea?

  • Nice.

    Votes: 4 50.0%
  • Bad.

    Votes: 0 0.0%
  • Very good!

    Votes: 1 12.5%
  • Very bad!

    Votes: 3 37.5%

  • Total voters
    8

krneki

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I know the server is meant to be a hardcore-like-original-server, but I still think there's a lack of enjoyment. Leveling up and grinding for the good gear and goodz can be fun sometimes, but I'm sure everyone comes to a time where it would be nice to do something different. Like me, I really enjoy exploring the world in PKO, but there's no reward or surprise in exploring (except maybe in story quests or NSS/OSS). Thatswhy I would like to propose a chest-like reward which would appeaer in a very big area of ascaron (or any other map).
Example spawn size area:
ascaron.jpg

I know this maybe sounds kinda OP, but it would be strongly nerfed and present a nice way to create enjoyment for everyone (low and high level players). You know, once you would find one of those it would probably be like a drug to you.^^ Also abusing it would be really hard because of the re-spawning area size and time.

So here's just my imagination of this (just as an example):
-The chest (mob) should have a moving ring like the mini bosses, otherwise you could really easy pass it by without knowing. It also should have only 1HP to be able of being killed by everyone.
-the respawn time should be reasonably long, like 2-3 hours
-chest drops should include practical and usable things for high and low level players, but still nerfed to not create any kind of inflation to the server. As drops I would suggest NSS,OSS,Rations,Skele/Inca chests,levelup ticket (for lv1-39) or gems
-After killing the chest, it would be fun to see a world system message, like "<player> just found the hidden chest of Ascaron at <x,y>" or something like that. ^^
-Would be nice to check if the chest is alive in a NPC or somewhere, or maybe not and just leave everyone on the toes? :p

Well that's basically it for my suggestion, please don't judge me too hard for trying to improve the server by adding my ideas, but feel free to leave your thoughts on this. :)
 
Yes. If we want new players they need things to get people out of argent zndinto the world.
 
hmmm its kinda nice but as far im aware, the spawns should be set to a certain variable coordinates (not completely sure about this). if this is the case, i can guarantee you it will be abused. this system is implemented in a few privates, and those chests are always abused by someone. i remember once trying to farm them myself, and pretty much whoever that could outrun me with enough ms and having the proper knowledge on the chests variable spawns would keep farming them, even if it was 3 am, lol.

nowadays, high end pcs can also keep about 30+ accounts open, so keeping a newbie character in every possible spawn wouldnt be that hard of a thing.
 
Well you've got a point there, didn't think that the spawning variables could be abused.
IMO there sure is a way to insert some kind of variable or algorythm to make it near to impossible of figuring out.
Anyway it was worth a shot :P
 
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