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Party exp

Of course, vanilla means hard server, but people lv70 will have x2 penalty when leveling, wich is really, really ridiculous. it will take months to get into lv70 anyway.

It will take like 3 days to lvl to 70. Months? lol
 
Well it did, because if you entered a party in official game, you gained less EXP.
It got divided to both participants, so it kinda is a penalty, for the killer anyway.
He is talking about the lvl 70 half exp penalty not about the party exp penalty I think. The thing is that the -50% exp after lvl 70 is just something used as a temporar measure of prevention, to stop players from lvling too much and becoming too OP, zankza will remove it later on, I'm pretty sure about it. So I think this is a great idea for start to prevent a team from lvling to 80 while all the other players are still sitting in their early 70s
 
He is talking about the lvl 70 half exp penalty not about the party exp penalty I think. The thing is that the -50% exp after lvl 70 is just something used as a temporar measure of prevention, to stop players from lvling too much and becoming too OP, zankza will remove it later on, I'm pretty sure about it. So I think this is a great idea for start to prevent a team from lvling to 80 while all the other players are still sitting in their early 70s
Aren't we talking about the EXP "penalty" you get for forming a party?
I mean like..if you are level 30 killing a monster solo, you might get 1000 exp, and if you party your cleric friend, both of you get 500.
This is what I thought we're talking about.
 
Level penalty never exist on any server of top.

Tbh I also never understood why people over lv70 should get any penalty..?
It will only make even bigger gap between ''non-lifers'' and other people.
Gapping max lv for some time should do the job just fine if ur worried about people rushing too far ahead in levels.
 
Aren't we talking about the EXP "penalty" you get for forming a party?
I mean like..if you are level 30 killing a monster solo, you might get 1000 exp, and if you party your cleric friend, both of you get 500.
This is what I thought we're talking about.
Yeah we were talking about that, but Ave was talking about the lvl 70 exp penalty combined with the party penalty
 
Depends on who killed the monster, Sure you are in party, But WHO kills the monster decides the fate of dividing.

This is done primarily because during newly created server have fluctuations everywhere and by all means encourage players to bring their friends and harness the "party" functions to max.

You are promoting team play and if there is lower experience if you play in a team/party then that is exactly doing the opposite.
 
You are promoting team play and if there is lower experience if you play in a team/party then that is exactly doing the opposite.
The exp you get in a team will never be slower than solo unless the solo player is rlly good geared and the team just drags him behind, in which case it make sense that he should be lvling alone or with other people that are as geared as he is.

With 3 killers in a team of 5 you are already getting 1.5x more exp than a solo killer. Since the exp is only divided by half and when there are 3 players killing the overall exp should be 3 times more than that of a solo player.

Tbh I have never ever in my life seen an MMORPG that gives equal amount of exp or more for teams besides the ToP private servers ofc. Teams kill faster, 5 players, means 3-4 times faster kill rate. It really doesn't make sense that they should be getting equal amount of exp when they are already killing so much faster than a solo player. This system worked great in top. People lvled with this system all this time, it will work here too.
 
The exp you get in a team will never be slower than solo unless the solo player is rlly good geared and the team just drags him behind, in which case it make sense that he should be lvling alone or with other people that are as geared as he is.

With 3 killers in a team of 5 you are already getting 1.5x more exp than a solo killer. Since the exp is only divided by half and when there are 3 players killing the overall exp should be 3 times more than that of a solo player.

Tbh I have never ever in my life seen an MMORPG that gives equal amount of exp or more for teams besides the ToP private servers ofc. Teams kill faster, 5 players, means 3-4 times faster kill rate. It really doesn't make sense that they should be getting equal amount of exp when they are already killing so much faster than a solo player. This system worked great in top. People lvled with this system all this time, it will work here too.

I just think that making exp the same as solo would be much more attracting for many players.
I'm not saying we should make it convenient for the average lazy player who just complains or waits until he gets stuff for free, that is not my aim, I really like this hardcore mode and vanilla idea, but this exp thing is one thing I'd be willing to change and I'm sure many will.
Thinking back to old top times, it just sucked for many players especially casters.
Cutting the exp makes it really bad for casters, because, you could party another killer instead of a caster because since you have to split exp why not at least kill faster with 1 more crus and just place your buffer somewhere close so you don't need to party someone for heals. This gets worse the higher level people get.
But by making the exp the same, we increase the amount of people who are willing to party a cleric / sm / voy who we really need in this game.

Many people love meele classes because they are more fun to play. So don't make it even less attractive to play a caster by making them rely on the goodwill of a meele class.
 
The exp you get in a team will never be slower than solo unless the solo player is rlly good geared and the team just drags him behind, in which case it make sense that he should be lvling alone or with other people that are as geared as he is.

With 3 killers in a team of 5 you are already getting 1.5x more exp than a solo killer. Since the exp is only divided by half and when there are 3 players killing the overall exp should be 3 times more than that of a solo player.

Tbh I have never ever in my life seen an MMORPG that gives equal amount of exp or more for teams besides the ToP private servers ofc. Teams kill faster, 5 players, means 3-4 times faster kill rate. It really doesn't make sense that they should be getting equal amount of exp when they are already killing so much faster than a solo player. This system worked great in top. People lvled with this system all this time, it will work here too.


And don't forget that you can use Party Exp Fruit... Leveling was amazing in old ToP.
What I don't like and don't understand is - Why divide exp gains after level 70? Just why? Leveling will be super slow anyway on those levels, don't forget there's no Mirrages! And also no Super-Amplifier of Strive or Mordo Jr. possesion! Leveling will be hard as hell at lv70! And making it even more hard will just make bigger difference between ''no-lifers'' and ''regular'' players. "No-lifers'' will level up anyway, while ''regular'' players won't even bother to try with these rates.
 
And don't forget that you can use Party Exp Fruit... Leveling was amazing in old ToP.
What I don't like and don't understand is - Why divide exp gains after level 70? Just why? Leveling will be super slow anyway on those levels, don't forget there's no Mirrages! And also no Super-Amplifier of Strive or Mordo Jr. possesion! Leveling will be hard as hell at lv70! And making it even more hard will just make bigger difference between ''no-lifers'' and ''regular'' players. "No-lifers'' will level up anyway, while ''regular'' players won't even bother to try with these rates.
Well, just to slow them down and allow the others to catch up and probably when most of the people hit lvl 70's zankza will remove the exp penalty and maybe add another exp penalty on 75 or on 80, just so there won't bee a too big difference in the start. Altho I agree that a simple lvl cap would work better.
 
I just think that making exp the same as solo would be much more attracting for many players.
I'm not saying we should make it convenient for the average lazy player who just complains or waits until he gets stuff for free, that is not my aim, I really like this hardcore mode and vanilla idea, but this exp thing is one thing I'd be willing to change and I'm sure many will.
Thinking back to old top times, it just sucked for many players especially casters.
Cutting the exp makes it really bad for casters, because, you could party another killer instead of a caster because since you have to split exp why not at least kill faster with 1 more crus and just place your buffer somewhere close so you don't need to party someone for heals. This gets worse the higher level people get.
But by making the exp the same, we increase the amount of people who are willing to party a cleric / sm / voy who we really need in this game.

Many people love meele classes because they are more fun to play. So don't make it even less attractive to play a caster by making them rely on the goodwill of a meele class.
You totally have a point here. I believe that's actually the reason why almost all private servers had party exp increased - First of all, it makes you invite your friends to play with you, so server gets more people.
And the second reason is nobody has to ''plvl'' anyone for free, bcuz they actually don't lose anything by taking 1 more guy into party.
 
I was totally talking about the lv70 penalty, it is unnecesary, NO BODY will get into lv70 in less than 2 weeks am almost sure of that, seems not many here used to play vanilla server of top, i really wish luck for these people who thinks on getting lv70 on 3 days.

Dont forget Zankza said after lv70, the penalty also reduces the profits from any exp item (Amps, hbs, party exp) all of them will be reduced by half, i will love to see those clerics, sms getting into plv party.

If someone reach lv70 in a x1 exp server then he,she or they deserve it, why would they get a penalty for their effort? if so i will stay stuck on lv40 and just farm gold and wait untill that ridiculous thing is removed, it makes no sense, people will just give up on leveling after getting lv70 coz of this.
 
You totally have a point here. I believe that's actually the reason why almost all private servers had party exp increased - First of all, it makes you invite your friends to play with you, so server gets more people.
And the second reason is nobody has to ''plvl'' anyone for free, bcuz they actually don't lose anything by taking 1 more guy into party.
Yeah he does have a point but still, in vanilla every class holds a important role in a team, there won't be such a thing as a useless class, even a full con sm can help the team. Not to mention that casters will be more efficient than melle classes in terms of lvling in the first few months. And clerics and seal masters survived in official, I can't see a reason why they wouldn't survive here...
 
Server will open at July 29th. So 2nd of August seems more like it.
 
Of course, vanilla means hard server, but people lv70 will have x2 penalty when leveling, wich is really, really ridiculous. it will take months to get into lv70 anyway.
I wish that was true, I think we have some damn good players with the initiative and strategy they hold.
Level penalty never exist on any server of top.
Technicality you are wrong, there is already EXP divider at 86 and above, by 50x.
Well it did, because if you entered a party in official game, you gained less EXP.
It got divided to both participants, so it kinda is a penalty, for the killer anyway.
Perfectly normal, and rationale. Same thing will happen here too.
The thing is that the -50% exp after lvl 70 is just something used as a temporary measure of prevention, to stop players from lvling too much and becoming too OP
Precisely, The returns of leveling after 70 is gonna be hard to reclaim, even getting to 79 will be hard and the only 18 extra stat points and bit of hp/sp.
I mean like..if you are level 30 killing a monster solo, you might get 1000 exp, and if you party your cleric friend, both of you get 500.
You are mixing so many things at this point, where I don't really know what is it you really want to know, there is nothing really complicating about our modifications, if you are above 70, the monsters will give you twice less EXP. Simple as that. Everything else behaves the same.
Tbh I also never understood why people over lv70 should get any penalty..?
Because, you would have to work harder than ever to get just same amount of returns, which means it's easier to get to 70 and get the massive returns, whereas, 70+ it's small returns for massive work.

Dont forget Zankza said after lv70, the penalty also reduces the profits from any exp item (Amps, hbs, party exp) all of them will be reduced by half, i will love to see those clerics, sms getting into plv party.
No! It doesn't reduce amplifiers, it reduces the EXP by monsters and that's it. Amplifiers will perform exactly same. When you are lv 70, every monster's exp will be HALF, everything else remains same! That means if you use other methods LIKE Christmas dinner, it will give you SAME amount of experience not HALF!
 
Lv70 softcap is to prevent those non-lifers from getting way too high level than majority of the players. This is long server, still need a long way on promoting and advertising and need to avoiding people from getting too high level or reaching max level before this server is known by many people.

No mirage is same reason like above, to avoid exp inflation and to make we explore other place more.
 
Lv70 softcap is to prevent those non-lifers from getting way too high level than majority of the players. This is long server, still need a long way on promoting and advertising and need to avoiding people from getting too high level or reaching max level before this server is known by many people.

No mirage is same reason like above, to avoid exp inflation and to make we explore other place more.
Yes, and I think lv70 is a fine level to "settle down" with. Few people would want to join a 1x server where they know they won't catch up to the players who no-lifed for the first few days and reached very high levels. The soft cap is a nice idea, and it will allow everyone to catch up eventually, at least in terms of levels.
 
the Russian server has implemented the 0.5x exp rate after lv 70 and ppl already reached lv 82 there in something like 5 months. is it hard? it is. but is not impossible to lv up after lv70 with 0.5x
 
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