- Joined
- May 25, 2016
- Messages
- 4,302
- Reaction score
- 2,102
- Points
- 139
I just thought for heck of transparency we had bit of delay in our recent restart, About 30 minutes of downtime was accumulated. We use memcache, to store temporary data (such as fruit bonuses, bosses spawns, and so on) and when We noticed there was problems, And delighted to believe a simple restart would fix but, The restart revealed the actual problem which required appropriate code patch to address the memory leak, Some objects was not de-listed appropriately and the sockets on gameserver grew and grew before it ran out of sockets to establish.
Anyhow, Everything is fine, it's our first time running memcache in production as active as 400+ users populating the server with tons of data, That only allowed us to recognize this bug otherwise would have duly noted as we already quality assurance on our developer server.
We apologize for the delays and down-time but promise to deliver better reliability with the brand new features.
Thank you for your cooperation and utter most patience.
Anyhow, Everything is fine, it's our first time running memcache in production as active as 400+ users populating the server with tons of data, That only allowed us to recognize this bug otherwise would have duly noted as we already quality assurance on our developer server.
We apologize for the delays and down-time but promise to deliver better reliability with the brand new features.
Thank you for your cooperation and utter most patience.