What's new

News Maps/Portals List

Status
Not open for further replies.
I feel this piece of information is quite critical as it help establish subset of content is available and what will be barred and if they are to be ever deployed.

  • Ascaron
  • Shaitan
  • Icicle
  • Black Dragon Lair
  • Lone Tower
  • Arena
  • Mysterious Islands
  • Abbadon 1-4
  • Abandoned City (Every three hour)
  • Dark Swamp (Every three hour)
  • Demonic World (Every three hour)
  • Chaos Argent (Twice a day 9AM/3PM EST)

Bolded maps indicate that they are always online, However same entrance requirement holds.

And the following maps are part of server but is not online/deployed.

  • Thundoria/Shaitain/Icicle Mirage (Inflates EXP earning)
  • Christmas City (Event based map)
  • Abbadon 5-18 (Unlikely unusable for very long time)
  • Guild Wars (Requires at least 500 users online)
  • Sacred Wars (Requires at least 500 users online)
 
Might as well call this "Cry Babies Online" instead of pirate kings online. If I start crying that dw times are shit will you change them too? Sure dw opens every three hours, but I miss loads because of college, how about changing the times to suit me in between classes?? Or maybe if I start crying about something stupid like how much stamina my pet looses when I poss, will you change that ? You killed cooking, and I lost some good friends because of it, they quit. Cooking was their main source of income and you ruined that because one asshole made a gif because he was getting slapped in every single pk zone. You seem to be changing everything around here as soon as one person cries about it.

LOL actually full heal pots were destroying the game. PK is more fun now without them. If you cant play without abusing something go to another game.
Cooking ins't dead, people still use them... you just have to learn how.

Your whole post is full of rubbish with no valid points, I guess people using alt forum accounts to "cry" now.
 
LOL actually full heal pots were destroying the game. PK is more fun now without them. If you cant play without abusing something go to another game.
Cooking ins't dead, people still use them... you just have to learn how.

Your whole post is full of rubbish with no valid points, I guess people using alt forum accounts to "cry" now.
Rubbish? 90% of the shit you say on here is rubbish. And I wasn't abusing pots, I don't need to, because of my class. And I made my points. Each and every time one of you babies cries about something it gets changed. And yes, cooking is basically dead. 70% of the people who bought pots no longer buy them. So yes, less money for the people cooking, which in turn, is less motivation for people to cook.
 
Rubbish? 90% of the shit you say on here is rubbish. And I wasn't abusing pots, I don't need to, because of my class. And I made my points. Each and every time one of you babies cries about something it gets changed. And yes, cooking is basically dead. 70% of the people who bought pots no longer buy them. So yes, less money for the people cooking, which in turn, is less motivation for people to cook.

so you rather have voys and other class full healing 5 times during pk ? lmao
if people want to heal during pk they can pay properly for them not 5k for a full heal jesus.
find yourself a brain asap.
 
LOL actually full heal pots were destroying the game. PK is more fun now without them. If you cant play without abusing something go to another game.
Cooking ins't dead, people still use them... you just have to learn how.

That's the way it's always worked,full heal worked since the game started and it didn't ruin pk.

If the server claims to be an official vanilla then it should stay so but if he starts going around trying to "fix" things ,
cuz some people don't think it's "fair",then he should change a whole other bunch of stuff like useless stats on every unseal and the way some skills work.
 
I think by "vanilla"
means that nothing new is added
no new items, gears, weapons, quests, etc

But none said nothing about existing bugs and fixes
If some feature is abused to the level it starts to influence server as the whole
The full heal was never a bug in top,the only bug bout pots that existed in top was ,you could stack the hp and pr with different pots,people got temp banned over that and it got fixed in a few days.

Now if the full heal was considered a bug it would have been fixed alongside the other bug.
I don't believe people that knew the bug or knew how to cook during the time the actual bug existed are still playing.

So changing how the pot system works changes how the game was being played back then.
I know what vanilla server means.

But if we're going by the term vanilla that is suited for most of the people here,then sure go ahead change everything that doesn't appeal to you and call it a bug.
 
Actually it was fixed in TOP2
Pots never gave HP anymore, only Max HP
You answered yourself.

I never played top2 but in top it wasn't "fixed" cuz it wasn't an issue.
After people started getting lv 5+ az in top1 it became an issue cuz everyone was too tanky,
full heals on people who could tank everyone and kill people at the same time became an issue,
I can imagine how much worse it became in top2.

So they readjusted to make it more balanced I'd guess.
 
  • Guild Wars (Requires at least 500 users online)
  • Sacred Wars (Requires at least 500 users online)
So the server had for some time a constant user base of 600 ~ 700, even reached an online record of 814. Yet, I never saw announced the opening of those two maps. Too bad the user base is now going for 200 ~ 300 users, sometimes going above 400 players online.

You say mirages inflate experience on players, yet you reduced the experience given above level 70 by half and you don't open those, now players are losing interest because they can't go beyond level 75. You have basically reached a dead end, the problem is, it's being reflected upon the user base.
 
So the server had for some time a constant user base of 600 ~ 700, even reached an online record of 814. Yet, I never saw announced the opening of those two maps. Too bad the user base is now going for 200 ~ 300 users, sometimes going above 400 players online.

You say mirages inflate experience on players, yet you reduced the experience given above level 70 by half and you don't open those, now players are losing interest because they can't go beyond level 75. You have basically reached a dead end, the problem is, it's being reflected upon the user base.
most of the lvl 70's are restricted anyway, adding features or making the exp whole on lvl 70's wont benefit the server at all.
 
no point adding such features for lvl 70's since the majority of those people are just one guild, it wont increase the pk or make any changes it'll just make the pk more one sided and more quits. gl with that
 
What is the point of PK if you are too strong?
and also almost everybody allies to the strongest guild perhaps they saying "they want more pk" is actually "we want one sided pk for free farm" XD
 
So you guys rather stay in the server as it is then have the server improve? I mean, SOMEDAY you'll reach a level above 70 if you haven't already and the experience cut will affect you.

Besides, those maps I mentioned are stated to be opened when a online user base of 500 was reached. The server went beyond that, nearly a constant number of 700 users online and those maps never opened. The thing that might happen now is that Zankza can argue that the number of base players went down (will keep going down) and doesn't reach 500 users.

You argue that this only benefits high level players, but remember that Sacred War is a navy versus pirate map, not a guild versus guild. In order words, if the high level players are in a pirate guild and you are as well, then that's a plus for you because you'll get rewards when they do.
 
So you guys rather stay in the server as it is then have the server improve? I mean, SOMEDAY you'll reach a level above 70 if you haven't already and the experience cut will affect you.

Besides, those maps I mentioned are stated to be opened when a online user base of 500 was reached. The server went beyond that, nearly a constant number of 700 users online and those maps never opened. The thing that might happen now is that Zankza can argue that the number of base players went down (will keep going down) and doesn't reach 500 users.

You argue that this only benefits high level players, but remember that Sacred War is a navy versus pirate map, not a guild versus guild. In order words, if the high level players are in a pirate guild and you are as well, then that's a plus for you because you'll get rewards when they do.
so whats the point of sacred war if there is no worthy enemy team? Pk is dead I suppose? I mean 1 guild winning CA for days, weeks, month? also 1 guild doing bd? I know im biased but if there's one guild winning and free farming CA/BD for days,weeks and months, who will bother to challenge such guild/players? yeah you might say im crying/lazy but well idc anymore. lols

Maybe add those features for lvl70+ when there are lots/enough people who have reached 70+.
 
zankza ruined hexa by nerfing the exp for everyone and not just 70+

just gives older and stronger players another advantage from starting earlier.

like seriously from 50% per hexa run to 13% lmao

people want to take this game to the next stage and that will never happen if he limits all players to this crappy level 70 ceiling.
i leveled 65-69 using hi amps nana and evil pet before hexa and that took me almost 7hours total with decent geared char.
so i know for sure that players who cant spend that amount of money on exp items or time rely on hexa which has totally been nerfed.

if you had inflated hexa exp before and held the event like 9 times already you cant expect to reduce the exp for everyone and allow new players catch up and put a fight against the older ones. In this game levels give a huge advantage with stats and skill points.

should have kept exp the same up to level 70. nerf 70+ on hexa.
 
Last edited:
i leveled 65-69 using hi amps nana and evil pet before hexa and that took me almost 7hours total with decent geared char.
so i know for sure that players who cant spend that amount of money on exp items or time rely on hexa which has totally been nerfed.
That's something I have to agree with. Being a non-maller in this game at a higher level is next to impossible. When you need like 20+ Nanas and HBs to get 1 level and taking into account Fairy costs which are insane as well, not to mention the need for gear... it all comes down to it being a very very difficult environment to play in. Hexathlons, albeit being stupidly inflated with EXP, would sort of be our last hope to catch some levels.
should have kept exp the same up to level 70. nerf 70+ on hexa.
Normally, I would wholeheartedly disagree with this statement, as the previous Hexathlons were OP beyond all reason and the consequences (Insane level gaps) are still visible today.
However, due to the state of the server, I'm not sure whether I agree or disagree with this... Let's imagine people do get to 70 and skip the grind of 65-70 (Or 60-70, whatever). What now? They still won't have access to gear, UGs, BD Gems. All that the monopolizing guild does have. And you really can't fight such a force with Enigma chest equips, believe me, I've tried. Attempt to try and farm a really big amount of money to maybe afford 1 piece of equip? Kals are well over 4-5m a piece and CA gear isn't affordable either. UGs are somewhere around the 20m area as well. So yeah, I doubt there would be enough people which would go to such an insane extent to get their hands on SOME gear to form a guild.

You might argue that making leveling easier would allow people to have more content around (Rebirth and the likes), but wouldn't people moan even more after they've done that, and they hit another dead end. What then? Abba 5+ with so few people? Winter? Aurora/Dark Area?
I'm pretty sure we're all aware of what would happen if the end-game contents are rushed... (*cough* FoxLv *cough*).

This server is actually going at a good rate... the no-mirages, 0.5 Exp after 70 all work. However, it lacks the playerbase that ToP had for it to be as interesting and give people incentive to grind and keep playing. A large part of the community simply perished, and what's left isn't exactly the good part of it, that's why lots of people simply don't see a reason to play. The game may not be dead, but it's lonesome.

Lastly, I think we're all aware of the fact that ToP's expiration date draws nigh. I guess rationalization has hit the game as well. Another big and important aspect of the game which drove people was the fact that there was almost always something to explore, something to learn, something to master. But all of that's gone. When you start playing a new ToP PS, you already know what you'll do. You know your skill and stat distribution, leveling places, where every important quest is and how each of those quests work. Money-making, priorities, etc. There's no more spontaneity in playing this game, it's all become predictable and now that the "magic" of first opening the game and exploring is gone, the game I believe will soon be gone too.

You can only make, level, gear and "use" so many chars, until you draw the line and decide that's it. And sadly, I have to say that's the case for myself and most people who've played this game.

The fact that there's still private servers going around means that people are trying to preserve the ToP spirit around, but better yet, Devs are trying to squeeze the last bit of money out of ToP and players are desperately clinging onto the game they love and adore, not wanting to admit that it's bound to die soon. The new vanilla private server released a few weeks ago is a prime example of that.

Whoops, I may have gone a little bit off-topic here, but what I'm saying is that you can blame whomever you want to. The Devs or the playerbase, likewise you can try your very best to change the game in hopes of preserving it, but I'm afraid the only thing which is to blame here is the mortality of the game and no matter how hard you try, that's not something you can change.
 
Too much banning and poor public relationship is Zankza problems. Maybe if he just suspended(warning 1-3 times until perma ban) then wipe all their inventory while keeping the character and returning their rums giving them chance to play, the population would probably be 600+.Don't get me wrong, I know people who have not followed must be punished but I also believe on second chances and mallers deserves the right of their rums, they paid for it.
 
The server went beyond that, nearly a constant number of 700 users online and those maps never opened.
Because, what really happened is that there were excitement phase where offline stall recently became a thing and people wanted to try it out, plus there was many strategies to "afk pet leveling". Those periods did not warrant true mass critical for said maps to be enjoyable. It's not fun playing those game alone or with few friends.
You say mirages inflate experience on players
They don't just necessarily inflate, but they make good chunk of game content, like variation of selecting places to level up, with some spawns more significantly harder or troublesome IE spring mobs stun, abaddon poisons, and so on...
You have basically reached a dead end
I think the real dead-end was revealed years ago, if you are still here, or anybody still here it's because they've moved past the dead end by now already.
The thing that might happen now is that Zankza can argue that the number of base players went down (will keep going down) and doesn't reach 500 users.
Thanks for your concerns. I will be sure to rejuvenate the servers into bigger, better, and audacious.
 
Status
Not open for further replies.
Top