i leveled 65-69 using hi amps nana and evil pet before hexa and that took me almost 7hours total with decent geared char.
so i know for sure that players who cant spend that amount of money on exp items or time rely on hexa which has totally been nerfed.
That's something I have to agree with. Being a non-maller in this game at a higher level is next to impossible. When you need like 20+ Nanas and HBs to get 1 level and taking into account Fairy costs which are insane as well, not to mention the need for gear... it all comes down to it being a very very difficult environment to play in. Hexathlons, albeit being stupidly inflated with EXP, would sort of be our last hope to catch some levels.
should have kept exp the same up to level 70. nerf 70+ on hexa.
Normally, I would wholeheartedly disagree with this statement, as the previous Hexathlons were OP beyond all reason and the consequences (Insane level gaps) are still visible today.
However, due to the state of the server, I'm not sure whether I agree or disagree with this... Let's imagine people do get to 70 and skip the grind of 65-70 (Or 60-70, whatever). What now? They still won't have access to gear, UGs, BD Gems. All that the monopolizing guild does have. And you really can't fight such a force with Enigma chest equips, believe me, I've tried. Attempt to try and farm a really big amount of money to maybe afford 1 piece of equip? Kals are well over 4-5m a piece and CA gear isn't affordable either. UGs are somewhere around the 20m area as well. So yeah, I doubt there would be enough people which would go to such an insane extent to get their hands on SOME gear to form a guild.
You might argue that making leveling easier would allow people to have more content around (Rebirth and the likes), but wouldn't people moan even more after they've done that, and they hit another dead end. What then? Abba 5+ with so few people? Winter? Aurora/Dark Area?
I'm pretty sure we're all aware of what would happen if the end-game contents are rushed... (*cough* FoxLv *cough*).
This server is actually going at a good rate... the no-mirages, 0.5 Exp after 70 all work. However, it lacks the playerbase that ToP had for it to be as interesting and give people incentive to grind and keep playing. A large part of the community simply perished, and what's left isn't exactly the good part of it, that's why lots of people simply don't see a reason to play. The game may not be dead, but it's lonesome.
Lastly, I think we're all aware of the fact that ToP's expiration date draws nigh. I guess rationalization has hit the game as well. Another big and important aspect of the game which drove people was the fact that there was almost always something to explore, something to learn, something to master. But all of that's gone. When you start playing a new ToP PS, you already know what you'll do. You know your skill and stat distribution, leveling places, where every important quest is and how each of those quests work. Money-making, priorities, etc. There's no more spontaneity in playing this game, it's all become predictable and now that the "magic" of first opening the game and exploring is gone, the game I believe will soon be gone too.
You can only make, level, gear and "use" so many chars, until you draw the line and decide that's it. And sadly, I have to say that's the case for myself and most people who've played this game.
The fact that there's still private servers going around means that people are trying to preserve the ToP spirit around, but better yet, Devs are trying to squeeze the last bit of money out of ToP and players are desperately clinging onto the game they love and adore, not wanting to admit that it's bound to die soon. The new vanilla private server released a few weeks ago is a prime example of that.
Whoops, I may have gone a
little bit off-topic here, but what I'm saying is that you can blame whomever you want to. The Devs or the playerbase, likewise you can try your very best to change the game in hopes of preserving it, but I'm afraid the only thing which is to blame here is the mortality of the game and no matter how hard you try, that's not something you can change.