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News Launch Date Revealed

After receiving few critical confirmations I have felt the confidence to declare launching date. The launch date is to be set forth July 29th, 2016. The approximation of time to launch is 10PM EST. The time selection is due to attribution that the fact, While western countries will have first start, But only to met necessary rest not long before the eastern day is to begin, Thus making up and ultimately western will have more hours during the weekend due to the fact eastern will be finished with weekend earlier than western does.

Another consideration lies with the game account slots system, To ensure server's legitimacy success we have decided to harness the power of Facebook relations, All currently registered members automatically obtains one game account slot, Should one desire to open up more game accounts will be required to invite a friend to PKONLINE. This is very sensitive topic and I want to make it first and foremost that we do not hold nor harvest data users information, We have never and never will store data related to your Facebook either. To successfully invite a friend into system, Your friend must complete the register under your URL as provided by the game accounts panel. And you will receive permanent game account slot, Regardless if they ever play the game at all. This decision is not made lightly and ultimately was decided in best interest for the players itself, In order to give this server the real chance it deserves, It needs the utter most best chance it can receive. And to accomplish that, We need to promote and encourage users to truly bring their friends to this server, After all, It is not generally favorable to play alone. If you are adamant about being not inviting any of your friends into this game, then perhaps you are not the prospective player this server deserves, This server is going be recognized as super hard-core and a lot of things that are accustomed such as purely individual motives and relying on only own self will not succeed at all. In my experience of running servers, When I ask players to bring their friends, Very little actually let alone attempt to bring up about the server to their friends or let alone asking them to join and help them. It's in my best interest to not waste anybody's time nor the developers' and in order to make this project into something I am going need to require players to invite so that the server will have much better odds and everyone's time playing here will be not gone wasted quickly.

This project is not self-funded, We(developers) are subject to all living costs including resource costs that hosts and maintain the server, Item Mall will be critical component. And so Item Mall will be made available immediately after the launch of server. It is going to market fairies related, apparels related, and forging-miscellaneous. The dollar to rum(points) ratio will be 1:10 or in other word $1 will be equal to 10 rum. We do not have a website mall, There is only in-game item mall where you will be purchasing items using rum points, However to purchase points will be done via forum.
  • Fairies 7 Rum
  • 99 Fairy Rations for 11 Rum
  • 99 Auto Fairy Rations for 19 Rum
  • Fairy Fruits 11 Rum
  • Great Fairy Fruits 29 Rum
  • Novice Fairy Skills 9 Rum
  • Devil Fruits 79 Rum
  • 5 HB 10 Rum
  • 5 CB 10 Rum
  • 5 Nana 20 Rum
  • Pliers 15 Rum
  • Equipment Catalyst/Stabilizer 25 Rum
  • Strengthening Scroll/Crystal 7 Rum
  • Fusion Scroll/Catalyst 7 Rum
  • Assortment of Apparels between 25 Rum to 250 Rum
  • Backpacks 29-39 Rum
  • Tickets 5-10 Rum
Now, I won't lie this server is doomed to failure if we cannot get proper item mall economy, Players are expected to mall, The more players mall the more benefits exponentially increases server-wide. Things starts to get really much better for everyone, As it promotes more activities in the server itself, Creates healthy economy flowing, Provides new comers opportunity to catch up. The more coordinated and dedicated players agree upon malling the better chances server holds for future. So that means if you and your friends can pledge to mall a little bit here and there, It would help server tremendously, not only it boosts server' revenue but also brings new players indirectly, Increasing user base.

Now that I've announced almost all main elements of this server, I am working very hard to deploy server to per specifications and prepare measurements to provide stable and fair game play. The future of this server is very vague but potential is very clear on other hand, I am interested in maintaining the server in terms of reliability and originality keeping things in consistency and I think the combined of experience and resource I have gained over the years I strongly believe I can provide that.
 
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Let me give my advice as someone who's been playing TOP since 2008.
Fairy Stuff/Bundles
i agree, great fruits should be around 3x the price of normal, great fruits are a true luxury. rations, with my experience, need to be a little cheaper because when your fairy gets to say, lvl 15,20(not to mention lvl 30) you'll start blowing through rations and 1 stack won't be much so something like 6/7 rum for 99 normal and 11/12 for auto seems quite okay, as for the backpacks you don't want it too expensive really.. i think 100 rum for the whole set is quite in order, and probably sell each by itself for 25 rum. I also agree with putting an HB/Nana bundle 5 of each for 20 rum is very reasonable, also for the apparels i believe you should sell them in bundles as well as single. For the beggining of the server i believe a few bundles for the necessities some suggestions are: HB/Nana, Fairy/Ration, Fairy/Ration/Pet Skill, Fruit/Ration
the strengthening scrolls and crystals
slight price reduction, based on the failure rate and max strengthening, let's do some math here:
with max strengthening being 120%, with each strengthening it goes up by 2%, it fails, it drops by 2 and consumes and 1 extra scroll/crystal (from what i've seen). assuming you get lucky and don't fail and you start at 100% you'll need a minimum of 2 strengthens that's 70 rum, just $7, not bad, but then we think about having to do that for each apparel piece that's 5x7 (6x7 for crusaders) which is $35/$42 for full strengthening assuming there is no failure if we even go to consider that there is a flat 20% failure rate at any percentage(just for example) that's 1 of every 5 strengthens you fail, meaning you will need an additional minimum of 4 enhancements(1 to get back to where you were and 1 to go up) and an additional 4 scrolls/crystals you need to purchase, per apparel, so that's 98 rum, $10 per apparel($3 increase) which is approximately $50/$60 in total, approximately a $15/$18 increase in price, hope you see where i'm going with this. the price should be adjusted based on the failure rate, i addressed this assuming that your max failure rate will be something in the range of 60-80%, because it should be fairly hard to obtain 120% effectiveness then we gonna look at that fact that players will be spending on other stuff and then there's the fact that apparels will be sold and new ones bought to be strengthened
Socket Makers
Now, this is something that you'll have to buy whenever switching to new gear.. 75 rum for 3 sockets, $7.50 for 3 sockets per equipment, which adds up to $37.50 or $45 for crusaders, quite a hefty amount, slight price reduction necessary i believe, better to have a fair price where people won't be afraid to buy a lot than the high price where people buy sparingly.
i think that you aren't ready for the server. first: you said that you play since 2008, so if we go back to this year, how many equips you find that can be upgraded to 120%??? second: this server will be a bit harder, maybe you can't find it in many topics, but the max number of socket per equipment will be 2, not 3. I stopped reading your post at this point...
 
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Let me give my advice as someone who's been playing TOP since 2008.
Fairy Stuff/Bundles
i agree, great fruits should be around 3x the price of normal, great fruits are a true luxury. rations, with my experience, need to be a little cheaper because when your fairy gets to say, lvl 15,20(not to mention lvl 30) you'll start blowing through rations and 1 stack won't be much so something like 6/7 rum for 99 normal and 11/12 for auto seems quite okay, as for the backpacks you don't want it too expensive really.. i think 100 rum for the whole set is quite in order, and probably sell each by itself for 25 rum. I also agree with putting an HB/Nana bundle 5 of each for 20 rum is very reasonable, also for the apparels i believe you should sell them in bundles as well as single. For the beggining of the server i believe a few bundles for the necessities some suggestions are: HB/Nana, Fairy/Ration, Fairy/Ration/Pet Skill, Fruit/Ration
the strengthening scrolls and crystals
slight price reduction, based on the failure rate and max strengthening, let's do some math here:
with max strengthening being 120%, with each strengthening it goes up by 2%, it fails, it drops by 2 and consumes and 1 extra scroll/crystal (from what i've seen). assuming you get lucky and don't fail and you start at 100% you'll need a minimum of 2 strengthens that's 70 rum, just $7, not bad, but then we think about having to do that for each apparel piece that's 5x7 (6x7 for crusaders) which is $35/$42 for full strengthening assuming there is no failure if we even go to consider that there is a flat 20% failure rate at any percentage(just for example) that's 1 of every 5 strengthens you fail, meaning you will need an additional minimum of 4 enhancements(1 to get back to where you were and 1 to go up) and an additional 4 scrolls/crystals you need to purchase, per apparel, so that's 98 rum, $10 per apparel($3 increase) which is approximately $50/$60 in total, approximately a $15/$18 increase in price, hope you see where i'm going with this. the price should be adjusted based on the failure rate, i addressed this assuming that your max failure rate will be something in the range of 60-80%, because it should be fairly hard to obtain 120% effectiveness then we gonna look at that fact that players will be spending on other stuff and then there's the fact that apparels will be sold and new ones bought to be strengthened
Socket Makers
Now, this is something that you'll have to buy whenever switching to new gear.. 75 rum for 3 sockets, $7.50 for 3 sockets per equipment, which adds up to $37.50 or $45 for crusaders, quite a hefty amount, slight price reduction necessary i believe, better to have a fair price where people won't be afraid to buy a lot than the high price where people buy sparingly.
Server Economy
So, now about the economy once you've dealt with further pricing matters, you have to think about keeping a stable and fair economy, generally you want it to be a free market where players decide prices based on demand and supply but in the beginning there will be 1 issue, and that is cash at the beginning of the server you will need to inject some cash so that the economy can start off, the method you use of putting cash in the economy will determine everything cause the more cash available, the higher the prices(which is good and bad). i suggest a farming event where players farm certain items that are available from monster drops and you attach a cash value, based on the drop rate(of course people with CBs get an advantage here), it's very difficult to find a method where mallers don't have an advantage(though i believe this is the point of malling) but the farm event is the best i can come up with aside from a drop event done by a GM, which is random but somewhat evens out the odds. You could choose to do the farm event and then level the playing field a bit by giving each person a CB or 2 based on event duration(i recommend making it a weekend farm event so everyone can participate) also, i hope you don't plan on selling gems in mall, unless they are for a hefty price.

This is my input for now, also with the prices of mall items, take into account that people will not only buy for themselves, but will also buy to gain extra cash and for friends also that the price of items in mall affect the stall price(we don't want things too expensive for non mallers, we don't want some large gap between mallers and non mallers like i've seen in many , but i believe mallers still need their advantage) don't want them too low but some very slight price adjustments still needed

Perfect!!
 
Let me give my advice as someone who's been playing TOP since 2008.
Fairy Stuff/Bundles
i agree, great fruits should be around 3x the price of normal, great fruits are a true luxury. rations, with my experience, need to be a little cheaper because when your fairy gets to say, lvl 15,20(not to mention lvl 30) you'll start blowing through rations and 1 stack won't be much so something like 6/7 rum for 99 normal and 11/12 for auto seems quite okay, as for the backpacks you don't want it too expensive really.. i think 100 rum for the whole set is quite in order, and probably sell each by itself for 25 rum. I also agree with putting an HB/Nana bundle 5 of each for 20 rum is very reasonable, also for the apparels i believe you should sell them in bundles as well as single. For the beggining of the server i believe a few bundles for the necessities some suggestions are: HB/Nana, Fairy/Ration, Fairy/Ration/Pet Skill, Fruit/Ration
the strengthening scrolls and crystals
slight price reduction, based on the failure rate and max strengthening, let's do some math here:
with max strengthening being 120%, with each strengthening it goes up by 2%, it fails, it drops by 2 and consumes and 1 extra scroll/crystal (from what i've seen). assuming you get lucky and don't fail and you start at 100% you'll need a minimum of 2 strengthens that's 70 rum, just $7, not bad, but then we think about having to do that for each apparel piece that's 5x7 (6x7 for crusaders) which is $35/$42 for full strengthening assuming there is no failure if we even go to consider that there is a flat 20% failure rate at any percentage(just for example) that's 1 of every 5 strengthens you fail, meaning you will need an additional minimum of 4 enhancements(1 to get back to where you were and 1 to go up) and an additional 4 scrolls/crystals you need to purchase, per apparel, so that's 98 rum, $10 per apparel($3 increase) which is approximately $50/$60 in total, approximately a $15/$18 increase in price, hope you see where i'm going with this. the price should be adjusted based on the failure rate, i addressed this assuming that your max failure rate will be something in the range of 60-80%, because it should be fairly hard to obtain 120% effectiveness then we gonna look at that fact that players will be spending on other stuff and then there's the fact that apparels will be sold and new ones bought to be strengthened
Socket Makers
Now, this is something that you'll have to buy whenever switching to new gear.. 75 rum for 3 sockets, $7.50 for 3 sockets per equipment, which adds up to $37.50 or $45 for crusaders, quite a hefty amount, slight price reduction necessary i believe, better to have a fair price where people won't be afraid to buy a lot than the high price where people buy sparingly.
Server Economy
So, now about the economy once you've dealt with further pricing matters, you have to think about keeping a stable and fair economy, generally you want it to be a free market where players decide prices based on demand and supply but in the beginning there will be 1 issue, and that is cash at the beginning of the server you will need to inject some cash so that the economy can start off, the method you use of putting cash in the economy will determine everything cause the more cash available, the higher the prices(which is good and bad). i suggest a farming event where players farm certain items that are available from monster drops and you attach a cash value, based on the drop rate(of course people with CBs get an advantage here), it's very difficult to find a method where mallers don't have an advantage(though i believe this is the point of malling) but the farm event is the best i can come up with aside from a drop event done by a GM, which is random but somewhat evens out the odds. You could choose to do the farm event and then level the playing field a bit by giving each person a CB or 2 based on event duration(i recommend making it a weekend farm event so everyone can participate) also, i hope you don't plan on selling gems in mall, unless they are for a hefty price.

This is my input for now, also with the prices of mall items, take into account that people will not only buy for themselves, but will also buy to gain extra cash and for friends also that the price of items in mall affect the stall price(we don't want things too expensive for non mallers, we don't want some large gap between mallers and non mallers like i've seen in many , but i believe mallers still need their advantage) don't want them too low but some very slight price adjustments still needed


just one thing you don't know about old school server although u said is u have experience lmaooo!!, there was never an 120% effectiveness before, and u can't put 3 socket on each items :) and about the price i don't think it should've change since it already did a week ago and there's no need to adjust through it since almost all mallers agree and get satisfied to the new price of it :) and why people mall? it is because they are too lazy to farm for their own, and its not like we will left behinds by maller since there is no op items or such gems in mall that a maller can buy to take advantage with
 
people think this is another rage of sage server 120% effectiveness hahahaha maybe thats undead pirates online you've played lmaooo
 
eh, i saw the 7 pages and honestly was too lazy to read, so i just made some assumptions xD.. and i'm 90% sure in tales of pirates, when i played had 120% effectiveness. i was gonna state that if it is 110% effectiveness, then either you have a high fail rate or raise the price a bit. it can work as is though, same for the sockets if the max is 2. was just stating some thoughts i had, not really a fan of the OP servers like ROSO, hard to catch up without super malling or having OP friends
 
eh, i saw the 7 pages and honestly was too lazy to read, so i just made some assumptions xD.. and i'm 90% sure in tales of pirates, when i played had 120% effectiveness. i was gonna state that if it is 110% effectiveness, then either you have a high fail rate or raise the price a bit. it can work as is though, same for the sockets if the max is 2. was just stating some thoughts i had, not really a fan of the OP servers like ROSO, hard to catch up without super malling or having OP friends
ikr but atm there's no need to change anything i guess
 
ikr but atm there's no need to change anything i guess
yea, i was just going by my assumptions and i didn't wanna know that i'd have to spend like $200(adding up everything)just to feel like i'm relevant, i am just a young university student
 
yea, i was just going by my assumptions and i didn't wanna know that i'd have to spend like $200(adding up everything)just to feel like i'm relevant, i am just a young university student
maybe other player will spend more than that :) but u don't need to mall just to compete with other mallers lmaoo
 
maybe other player will spend more than that :) but u don't need to mall just to compete with other mallers lmaoo
Yea i know, but i'm just saying didn't want it to turn out to be like that. without a doubt you'll have those rich ones that spend $600+
 
Yea i know, but i'm just saying didn't want it to turn out to be like that. without a doubt you'll have those rich ones that spend $600+
But this isn't your everyday private server where you can get the best possible equips and gems by malling. You can get items which will make your gameplay undoubtedly easier, Pets, HBs, CBs, Nanas, you name it. But that's supposed to be the point, malling is supposed to make your life easier, but you'll still need to do plenty of work yourself, just a bit less than a non-maller.
 
But this isn't your everyday private server where you can get the best possible equips and gems by malling. You can get items which will make your gameplay undoubtedly easier, Pets, HBs, CBs, Nanas, you name it. But that's supposed to be the point, malling is supposed to make your life easier, but you'll still need to do plenty of work yourself, just a bit less than a non-maller.
well said!
 
you will need to inject some cash so that the economy can start off, the method you use of putting cash in the economy will determine everything cause the more cash available, the higher the prices
Bad idea.
Server will be fine by the normal prices. If you did some study, you can farm gold in this game with few ways easilly.
 
But this isn't your everyday private server where you can get the best possible equips and gems by malling. You can get items which will make your gameplay undoubtedly easier, Pets, HBs, CBs, Nanas, you name it. But that's supposed to be the point, malling is supposed to make your life easier, but you'll still need to do plenty of work yourself, just a bit less than a non-maller.
indeed, that's why i was saying i hope he doesn't put gems in there like those other servers, i like the servers where everyone has to work, brings back the memories
 
Bad idea.
Server will be fine by the normal prices. If you did some study, you can farm gold in this game with few ways easilly.
Well, like i said, i made some suggestions based on certain assumptions, as i said, i was too lazy to read anything between pages 2 and 7. but my main point here was getting some cash into the economy, bout to read up for release
 
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