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Improve PKO Gameplay and Combat?

noxustds

Squid Slayer
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Jan 12, 2017
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Argentina
So if any of you guys played newer games, the gameplay experience is much smoother, even with latency. PVP and PVE in PKO could be a lot more fun if we improve combat and movement gameplay, by making it smoother. Being able to cancel movement commands much faster, when you target an enemy with an ability sometimes your character goes back and forth 4 times b4 doing anything. Improve Hoykeys, come on, do i really have to use an Autohotkey macro to bind my keys to numbers instead of the F keys?, we are in 2017 people. I think this is something really big that needs improvement if we want to bring newer people to PKO, not only old tales of pirates players. PKO's combat has very similar style to popular and fresh MOBAS and ARPGS, we only need to polish gameplay a little bit.
 
i would really like to see KeyBind feature. Keybinding my skills to Letters or the buttons on my mouse would be awesome.
 
So if any of you guys played newer games, the gameplay experience is much smoother, even with latency. PVP and PVE in PKO could be a lot more fun if we improve combat and movement gameplay, by making it smoother. Being able to cancel movement commands much faster, when you target an enemy with an ability sometimes your character goes back and forth 4 times b4 doing anything. Improve Hoykeys, come on, do i really have to use an Autohotkey macro to bind my keys to numbers instead of the F keys?, we are in 2017 people. I think this is something really big that needs improvement if we want to bring newer people to PKO, not only old tales of pirates players. PKO's combat has very similar style to popular and fresh MOBAS and ARPGS, we only need to polish gameplay a little bit.

The Movement can be improved, if you disable the the client side movement recalculation (Ctrl+Alt+M or Game Settings -> Movement Off).
The Second hot bar use digit keys if you enable Number Bind option (Game Settings -> Number Bind).

On the other side, modern MOBA's and ARPGS use UDP protocol to deliver packets to server with some flags on packet importance. So player does not feel that lag unlike PKO that still use old network subsystem. It is marked for improvement, but it is somewhere in the end of changes list.

would really like to see KeyBind feature. Keybinding my skills to Letters or the buttons on my mouse would be awesome.
There is something similar in the LUA part of UI, but still does not give that flexibility of changing practically any key-bind. But we do have it in our tasks list.
 
The Movement can be improved, if you disable the the client side movement recalculation (Ctrl+Alt+M or Game Settings -> Movement Off).
The Second hot bar use digit keys if you enable Number Bind option (Game Settings -> Number Bind).

On the other side, modern MOBA's and ARPGS use UDP protocol to deliver packets to server with some flags on packet importance. So player does not feel that lag unlike PKO that still use old network subsystem. It is marked for improvement, but it is somewhere in the end of changes list.


There is something similar in the LUA part of UI, but still does not give that flexibility of changing practically any key-bind. But we do have it in our tasks list.
Can you please explain what Server Movement Prediction (CTRL+ALT+M) does?
 
Can you please explain what Server Movement Prediction (CTRL+ALT+M) does?
Client tries to make guess where it can go and where it cannot go, and so it tries to walk/run to that point while waiting for confirmation from server if it's permitted to walk/run there, which is good because most of time it's fine and will really help reduce latency, as when you start walking there, server will have by then determined if you are allowed or not allowed, and 99% of time it will be allowed.

But if it's not allowed, and you experience something called "lag-sync" which at point you try to walk somewhere, and it seems you are walking expect you are instantly teleported back to last known good point and at that point your client either re-attempts or just stop trying to walk wherever you tried to click on.
 
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