Hello, I'd like some help with the calculation of how much hit rate needed to comfortably lvl up with as less miss as possible. This could help me predict the gems needed before I go lvling or in mazes.
Defense, Dodge calculations could help also if there is any.
Thanx
How frequently you miss is calculated based on your Hit Rate and the opponent's Dodge. A brief formula of hit percentage would be:
Code:
Hit Chance = 100 + (Your Hit Rate - Enemy Dodge) - 10
But with a few rules:
-Minimum Hit rate is 10% (meaning that no matter how much the difference, you'll always hit at least 10%);
-Maximum Hit rate is 100%, and in order to always hit, you need at least (Enemy Dodge + 10) Hit Rate.
With those rules in mind, there is a better way to write this formula, but this is a simpler and more understandable way of writing it.
Let's make a few examples:
Your Hit Rate: 80
Enemy Dodge: 110
Hit chance = 100 + (80 - 110) - 10 = 60%
Your Hit Rate: 150
Enemy Dodge: 200
Hit chance = 100 + (150 - 200) - 10 = 40%
Your Hit Rate: 200
Enemy Dodge: 150
Hit chance = 100 + (200 - 150) - 10 = 140% -> 100%
Your Hit Rate: 210
Enemy Dodge: 350
Hit chance = 100 + (210 - 350) - 10 = -50% -> 10% (minimum)
How frequently you miss is calculated based on your Hit Rate and the opponent's Dodge. A brief formula of hit percentage would be:
Code:
Hit Chance = 100 + (Your Hit Rate - Enemy Dodge) - 10
But with a few rules:
-Minimum Hit rate is 10% (meaning that no matter how much the difference, you'll always hit at least 10%);
-Maximum Hit rate is 100%, and in order to always hit, you need at least (Enemy Dodge + 10) Hit Rate.
With those rules in mind, there is a better way to write this formula, but this is a simpler and more understandable way of writing it.
Let's make a few examples:
Your Hit Rate: 80
Enemy Dodge: 110
Hit chance = 100 + (80 - 110) - 10 = 60%
Your Hit Rate: 150
Enemy Dodge: 200
Hit chance = 100 + (150 - 200) - 10 = 40%
Your Hit Rate: 200
Enemy Dodge: 150
Hit chance = 100 + (200 - 150) - 10 = 140% -> 100%
Your Hit Rate: 210
Enemy Dodge: 350
Hit chance = 100 + (210 - 350) - 10 = -50% -> 10% (minimum)
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