I was quite surprised that few topics are not being hyped up already around the forum, Hexathlon is one of those topic. Today I am here to discuss about this incredibly powerful game feature which TOP had introduced later years and exploded into bigger user-base.
For those who are unfamiliar with Hexathlon, It's an series of quests that grants enormous EXP by finishing those lucrative tasks. There is total of six quests, For every other quest you finish, You obtain EXP but it is not until when you have finished all of the six where you receive the biggest lump sum of EXP.
When I dreamed of this server, It became obvious that the 1.3 era was truly best feeling of all, the 2.x era felt something lost, long ridden many good enjoyable parts of games, and so, with hardcore mode enabled, I am actually stuck in between of idea. Hexathlon is truly 1.3 feature but isn't hardcore feature at all, Due to the fact EXP inflation it creates.
And so I have come to this conclusion that Hexathlon was first originally treated as "event" and we will be continue to purse Hexathlon under events purpose, Meaning the Hexathlon will be open and activated by GMs every once while and now permitting some "snacks" for those burned out players to enjoy the game just little bit.
Hexathlon typically runs at Saturday, For approximately three hours twice a day. However, it won't be running every other weekend, Instead will be used as tool for events by GM. Should the game feel stalled or require economy stimulate, We will announce and activate hex weekend.
For those who are unfamiliar with Hexathlon, It's an series of quests that grants enormous EXP by finishing those lucrative tasks. There is total of six quests, For every other quest you finish, You obtain EXP but it is not until when you have finished all of the six where you receive the biggest lump sum of EXP.
When I dreamed of this server, It became obvious that the 1.3 era was truly best feeling of all, the 2.x era felt something lost, long ridden many good enjoyable parts of games, and so, with hardcore mode enabled, I am actually stuck in between of idea. Hexathlon is truly 1.3 feature but isn't hardcore feature at all, Due to the fact EXP inflation it creates.
And so I have come to this conclusion that Hexathlon was first originally treated as "event" and we will be continue to purse Hexathlon under events purpose, Meaning the Hexathlon will be open and activated by GMs every once while and now permitting some "snacks" for those burned out players to enjoy the game just little bit.
Hexathlon typically runs at Saturday, For approximately three hours twice a day. However, it won't be running every other weekend, Instead will be used as tool for events by GM. Should the game feel stalled or require economy stimulate, We will announce and activate hex weekend.
