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Fork & Knife

Its a damn vanillia with a cap at lv70, wtf u talking about?
Zankza is raising the level restriction up to 80 now within the next update, he's also adding "Hexathlon". Players reached 60+ within 7 days (62 is the highest at the current), with the little boost of the weekend event hexathlon, they will be 70 soon.
do you think that majority of the people will reach +80 in a year? nope they arent. Soooo in majoritys case it is a huge advantage. "initial stage" holy fck these lvl 30s talking like they can reach 80 in a month or two
Considering a lot of people are 50 within first days, yes, a lot will be 80 within the first year. I'm sorry, not a current player, so I'm not talking on behalf of those "level 30's" you talk about.

Players are not like when ToP/PKO first opened, nowadays they know where and how to efficiently farm and level with current things released.
 
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the fork "bug" isn't really a bug i believe, i don't think igg would have a bug ingame for 9 years and not fix it, it seems more intentional to me. regardless, yes, 8 skill points is a shit tonne, but that's how it was, ToP didn't suffer because of it and it's only really relevant in the early stages (below 65) because after that you're gonna end up maxing it because there isn't really any other priority skill to max at that point and it gives you freedom of apparel
 
Do remember that Fork allows you to just get free skill points, if you decide to spend a bit more cash. Although 8 skill points is kind of a disgusting bonus in a server such as this one, it does give crusaders an advantage early on, which they so desperately need at this point. Later on (lv70 seems to have been a level spoken here), the advantage will be minimal, because the crusader will have maxed most of his important skills (Slash, Deftness, B.Frenzy, Stun), and the Fork will simply allow him to add extra points to other skills which don't require too many levels. (Zerk, Stealth, Concentration, S.Mastery).

Additionally, this bug pretty much means that Maze crusaders will stand a chance. I don't think it should be removed, since it only really gives a huge boost early on, as the crusader gets levels, he'll already be strong enough, and those skill points will go to skills which would survive without being leveled up.
 
I dont care that there is a knife and fork apps in the game. I care because they are set to such low price like i think fork is 99 rum.
 
Zankza is raising the level restriction up to 80 now within the next update, he's also adding "Hexathlon". Players reached 60+ within 7 days (62 is the highest at the current), with the little boost of the weekend event hexathlon, they will be 70 soon.

Considering a lot of people are 50 within first days, yes, a lot will be 80 within the first year. I'm sorry, not a current player, so I'm not talking on behalf of those "level 30's" you talk about.

Players are not like when ToP/PKO first opened, nowadays they know where and how to efficiently farm and level with current things released.

Beh, you dont have any idea of this game, pointless to discuss with you.
 
So much salt in this thread...
 
Beh, you dont have any idea of this game, pointless to discuss with you.
And clearly you don't have any idea either, so pointless talking to you as well.

Anyways, my point still stand. Said bug won't do much difference outside of FC/DS once people reach 70s.
 
Fix the fork bonus already!!! Also, SM's had stun on Seal of the Elder and some damage on Shadow Insignia... and i was top 1... maybe not 2007 top, but late 2008 top... i think that should also be added... we all know that SM's have very little appeal compared to cleric's or SS's, they could use these slight buff.

Also, speed necklaces are a decent counter vs crusaders stun, they could be added... and all the rings could be added... all but str rings, it would make for a more balanced game further ahead (just an idea).
 
Fix the fork bonus already!!! Also, SM's had stun on Seal of the Elder and some damage on Shadow Insignia... and i was top 1... maybe not 2007 top, but late 2008 top... i think that should also be added... we all know that SM's have very little appeal compared to cleric's or SS's, they could use these slight buff.

Also, speed necklaces are a decent counter vs crusaders stun, they could be added... and all the rings could be added... all but str rings, it would make for a more balanced game further ahead (just an idea).
"Plz make my class stronger while nerfing the class which counters mine"
 
People forget that Zankza stated many times that he wont change a lot from the original so the people that think just by crying on forums that will change... hmm, makes me laugh :D

The more he changes the less it feels like the original TOP and well that will speed up the process of the server dying.
 
The fork was originaly added to make a late game class good enough to do early game mazes ... its not a bug remove it and fc ds crus wil vanish
 
what was done to make the early game classes do good enough at late game mazes? nothing. Thats the point. Crusaders shouldnt be good at every point of the game if others classes cant be.
 
Lol, since when are Crusaders counters of seal masters? Seal master seals don't even seal bosses properly... the class was suposed to be so much fun, but it's completely retarded that the master of seal have such shitty seals...
 
Whats with all these ignorant cruz mains talking about cruz is the weakest class now lol.... you have no gems no strengthenings nothing and u judging the power of the class. All other classes are weaker than cruz at around lv 55 when they can stealth stun and kill all these full spr classes so a fork just makes it worst. And i dont think any of u want a "Vanilla" Server cuz the ORIGINAL TALES OF PIRATES was a trash pay to win server that wouldnt pay enuf to get a real game designer to balance out these classes *Which is required* since im tired of seeing servers with 80% cruz and SS classes.


Btw if you didnt know adding OP items to the item mall and making the game pay to win or mall advantage actually helps to kill the game. Almost all the sucessful games today make mall for accessories and exp/Drop rate boosts that dont affect the combat ability of the game. (malling doesnt make a server survive its competition)
 
actually, depending on the game, they will have items that boost combat stats, like in dragon nest you have costumes that actually give you a significant boost in strength.
crus without gems is pretty much the weakest class, especially in ca. crus advantage comes from having 2 weapons to apply gems and strengthening to.
that wouldnt pay enuf to get a real game designer to balance out these classes *Which is required* since im tired of seeing servers with 80% cruz and SS classes.
i have to fully agree with this, after a certain point, clerics, voys, even sm are pretty much useless cause they get mauled by crus and ss.. i even see some champs lack use. because the magic classes have good base starting damage but the scaling is bad i mean, what will a voy conching 3-4k do to a crus with 20k+ hp that can kill him in 5 seconds?
Crus don't need a nerf but magic classes need late game relevance in pk apart from just being an extra man to kill
 
Zankza tried balancing classes in foxlv and introudced many things..and it still died.

So its actually way better to let crus have it's little benefits because that never was the main reason for a server failing.
 
Zankza tried balancing classes in foxlv and introudced many things..and it still died.

So its actually way better to let crus have it's little benefits because that never was the main reason for a server failing.
well, that's true, top survived 9 years with crus as they were
 
Well my opinion is that zankza dont even know what a server he want to create here.
First he remove the guilds and edit the hex event and now hes talking here about not removing bugs because he want a vanilla server? This server is doomed to fail.

If he want to create a vanilla server then everything should be the same as in TOP(07-08).

Of course I vote for removing this bug.

PS: By not removing the bug this game is even more pay 2 win than it already is.
 
Well my opinion is that zankza dont even know what a server he want to create here.
First he remove the guilds and edit the hex event and now hes talking here about not removing bugs because he want a vanilla server? This server is doomed to fail.

If he want to create a vanilla server then everything should be the same as in TOP(07-08).

Of course I vote for removing this bug.

PS: By not removing the bug this game is even more pay 2 win than it already is.
you mean, by not removing the "bug"(though i think this was intended) and making fork cost 40 rum more than a knife. as a maller, i honestly don't agree with a lot of his pricing and decisions along with that.. but hey, it's his serve, you limit hex to 15 mins per session, make it 3 times, so 45 mins of hex, not so bad. but then you make the item that needs to be malled, expensive af (for no reason whatsoever).
I understand he doesn't want the server to move too fast and wants to keep it like the original but... he needs to remember, he has a smaller player base working with and we are not new to the game. You can make changes and still keep the original feeling
 
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