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Fork and knife

mayfor

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Hey guys, just curious as i never played the original top that much. Are fork and knife apparels obtainable?
 
Yes as far as i remember
 
Hey guys, just curious as i never played the original top that much. Are fork and knife apparels obtainable?
Just to confirm. Yes they are. They were in old ToP 1.
 
Yes they did exist, But they are as everything else (All apparels) are from item mall (with exception for horoscope apps).
 
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No problem. :D
 
The fork/knife bug would probably be fixed : )
 
Actually, wasn't it fixed in top2? It confirms that it was a bug then =D in all seriousness, it should be fixed. Aparels should not break the game process that much, and 8 skill points is just immense.
 
In a low rate server, such as this, or should i say vanilla, every skill points count. Misclicking when leveling up a skill on a fc/ds char could rekt you and make you have to create another char.
 
Actually, wasn't it fixed in top2? It confirms that it was a bug then =D in all seriousness, it should be fixed. Aparels should not break the game process that much, and 8 skill points is just immense.
Yeah, but crusaders will be insanely weak here, especially early on. Fork will be a must if they were to do ANYTHING useful in the early/mid stages of the game as high level, and it will be a must to do anything at all in mazes.
It gives people an additional reason to mall tbh.

Moreover, this is part of ToP, this bug has been present since the very beginning, and I can't think of a single private server that actually fixed that bug. Oh, and reality check: It wasn't fixed in ToP 2 (I remember searching ages for a Fork when I used to play Cruz in DS back then, and it did increase my max once I got it).

This won't be a one slash server, and if you expect crusaders to be useful, the Fork bug should stay if you ask me, since dual lv10 is a big investment, and could be used in other skills to make crusader a bit more useful.

We would like an official opinion on this, Zankza.
 
Yeah, but crusaders will be insanely weak here, especially early on. Fork will be a must if they were to do ANYTHING useful in the early/mid stages of the game as high level, and it will be a must to do anything at all in mazes.
It gives people an additional reason to mall tbh.

Moreover, this is part of ToP, this bug has been present since the very beginning, and I can't think of a single private server that actually fixed that bug. Oh, and reality check: It wasn't fixed in ToP 2 (I remember searching ages for a Fork when I used to play Cruz in DS back then, and it did increase my max once I got it).

This won't be a one slash server, and if you expect crusaders to be useful, the Fork bug should stay if you ask me, since dual lv10 is a big investment, and could be used in other skills to make crusader a bit more useful.

We would like an official opinion on this, Zankza.
+1
 
Yeah, but crusaders will be insanely weak here, especially early on. Fork will be a must if they were to do ANYTHING useful in the early/mid stages of the game as high level, and it will be a must to do anything at all in mazes.
It gives people an additional reason to mall tbh.

Moreover, this is part of ToP, this bug has been present since the very beginning, and I can't think of a single private server that actually fixed that bug. Oh, and reality check: It wasn't fixed in ToP 2 (I remember searching ages for a Fork when I used to play Cruz in DS back then, and it did increase my max once I got it).

This won't be a one slash server, and if you expect crusaders to be useful, the Fork bug should stay if you ask me, since dual lv10 is a big investment, and could be used in other skills to make crusader a bit more useful.

We would like an official opinion on this, Zankza.
Me and top 2 was never together for long, so i could not remember it. And actually adding fork so early will remove the true oldschool fc builds :( fork was not added on launch, it was added much later actually, before 1.36 but not with 1.33.
I remember the first slasher build that did exist in fc for a while, it didn't even had stealth, instead everything was pumped into raw power. With that, with full unseal 45(black market was a thing) crusader could do 1600 damage on pretty much any con target, there was people who actually did search for best versions of BoI and apparled it, forged fieries and upgraded it to 110%. Those did 1800 damage XD.

Only later one it did adapt into more flexible cruz build, with level 10 dual sword mastery and afterwards taking prerequsite for lvl 1 stealth. No shadow slash ofc. Actually that build was really decent, because with just unseals and around lv 20 pet i gues, cruz could reach 400-450 attack which at this point of the game wasn't bad, it was averge level of free too play lvl 55 ish cruz.

Also you could say that, how it was possible for crusader to fight voyagers, especially con one? Well, without skill tweak, voyager is not as good. Slash+stealth crusader suffer the least actually from not using it. And full con was not yet popular at this point, it did require standart meditation and maybe even some mana pots, and without gems it did around 600 damage per ray in fc. Clerics could kinda destroy them.

My point is, Crusader's greatest weakness is that he lack raw strength at start of the game, should he go for support build, where he have stun, he will still have a minimum of 4 seconds cooldown strongest cc in the game lol. i don't remember anyone complaining that cruz was weak in fc/ds or w/e.

anyone with enough expirience can tell that crusader is still overpowered class, the fact that we can deal with it, especially early does not really change it.
I can give a long list with strength and weaknesses of every class, but not on this post lol.
 
but not with 1.33.
Not true.
We would like an official opinion on this, Zankza.
I think maintaining the true old feelings require reasonably "glitches" into the place. Fork and DSM will function just as they were.

I fix the glitch, Crusaders wouldn't be "crazy overpowered" anymore which isn't the old feelings.
 
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Not true.

I think maintaining the true old feelings require reasonably "glitches" into the place. Fork and DSM will function just as they were.

I fix the glitch, Crusaders wouldn't be "crazy overpowered" anymore which isn't the old feelings.
it wasn't avalible to players with 1.33 patch where i played, on Russian server. No idea how it was on ToP. And well i am not 100% sure ofc, lots of time passed.
 
it wasn't avalible to players with 1.33 patch where i played, on Russian server. No idea how it was on ToP. And well i am not 100% sure ofc, lots of time passed.
Hint: We all see so many new things in iteminfo way ahead of their deployment. Knifes are like, all other apparels that was made 1.30-+ era. But not all apparels were sold immediately. Just as we back times ago, excitedly posted the newly discovered death set, 95 set stats in forums even though they didn't deployed until much later.

I actually found a real early, early chinese files that had up to 3.6k iteminfo. a lot of weird things were conceptualized too, they had planned so many more classes back then.
 
I don't mean that it was or wasn't in iteminfo, ofc it could be early, but it was important when it got released. Like those monster cards. They are there, but never used =D
 
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