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Fix The SM Skills

Zedain

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Fix the Seal Master skills bud, Shadow insignia used to do 100 damage per sec in original top too .
Without the damage the Seal Masters are just support SM.
Man add the damage and stun so we can have battle SM ,they are so so weak now. Do Something..............
 
Fix the Seal Master skills bud, Shadow insignia used to do 100 damage per sec in original top too .
Without the damage the Seal Masters are just support SM.
Man add the damage and stun so we can have battle SM ,they are so so weak now. Do Something..............

+1
 
Thx. Cuz im new here, and i made a herbalistic :D
with low gemming (which is obvious in the server) and considering you use cheap equips at the beginning, cleric's gonna be the most efficient mate. Ruling both in PK and Soloing mobs.
 
with low gemming (which is obvious in the server) and considering you use cheap equips at the beginning, cleric's gonna be the most efficient mate. Ruling both in PK and Soloing mobs.
Thx for the info mate :D
 
This really falls under the "balancing" terms, which I vowed to not recklessly balance things on my perceptive anymore. However I do recognize the support (likes&comments) so I need to write a formal topic about that kind of changes.
 
This really falls under the "balancing" terms, which I vowed to not recklessly balance things on my perceptive anymore. However I do recognize the support (likes&comments) so I need to write a formal topic about that kind of changes.
We understand but its best to reconsider this and to ask for others' opinions as well, as the damage and stun makes the sm a battle sm else wise it just ruins the class. Otherwise, tell me how do you expect a sm to survive?? gotta put the points in con to tank but then the bolt is way too low... so dmg becomes insufficient
 
This really falls under the "balancing" terms, which I vowed to not recklessly balance things on my perceptive anymore. However I do recognize the support (likes&comments) so I need to write a formal topic about that kind of changes.
I think if not the additional damage from seals, the duration from the skills instead/adding more damage/spr. But let's just wait for that topic.
 
100% agree here. My SM on original PKO was doing OK, but it’s going to be so difficult to play one on this server with low level and forging. A short stun was added on Seal of Elder to balance classes in the original PKO, which helped, so I feel it would help if it were done here too. I honestly can't remember whether the damage was added to Shadow Insignia later on or whether it was there from the beginning but either way it kinda sucks without it. SM was such a fun class... I feel sad that nobody wants to be one any more. :(
 
100% agree here. My SM on original PKO was doing OK, but it’s going to be so difficult to play one on this server with low level and forging. A short stun was added on Seal of Elder to balance classes in the original PKO, which helped, so I feel it would help if it were done here too. I honestly can't remember whether the damage was added to Shadow Insignia later on or whether it was there from the beginning but either way it kinda sucks without it. SM was such a fun class... I feel sad that nobody wants to be one any more. :(

Well said, i love playing SM too hope zankii does something. :(
 
What's next? Take stealth and stun out from the crus ? Good idea in order to keep the game balanced!
 
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