Possibiliting UG gem and other expensive itens sounds like Brazilian politics.... always create a way to take advantege over other peoplesThen make the rewards not that rewardng enough for HLs to prioritize the 35 ca. Because we too dont want the newcomers to stay at that lv forever. Its just something to incite new comers to try PK. We shouldnt make it too rewarding until they dont want to progress. I understand about the pets and buffs. But uns should be allowed as there are uns 35.
What do u mean? Im saying we should only make the rewards like broken gems or even shinings and glowings. Not OP UG Rage for a lv35 CA. This is just something for the newcomers to enjoy PK, minus getting one slashed by a lv75 crus.Possibiliting UG gem and other expensive itens sounds like Brazilian politics.... always create a way to take advantege over other peoples
Would u waste ur ug gems or even cracked gems on alts for the possibilities of getting shinings and glowings? Or even fiery? Make the rewards not that rewarding. Its just a way to expose newcomers to PK. We dont want them to stay at that lvl.I'm still pretty sure most people who'd go to that maze would be those that made alts and use cheesy builds and more often than not create groups with friends/guildmates/whatever.
This sort of defeats the purpose, if experienced players just make a way better built alt (and probably geared; rings, uns 35, etc) which is probably going to join a group of the same-caliber alts and just stomp on the newcomers.
Would u waste ur ug gems or even cracked gems on alts for the possibilities of getting shinings and glowings? Or even fiery? Make the rewards not that rewarding. Its just a way to expose newcomers to PK. We dont want them to stay at that lvl.
Make the opening time same with the original CA, so the mains would need to prioritize on the possibilities of getting UGs and CA items and refs, and even bd gems from bd mobs.
Not even refs cos pros would make alts to farm refs. Just plain simple gems or even maybe amp strive or luck.As long as the rewards are far away from ug and bd gems it should be good + starting time at the same time as the other ca
Not even refs cos pros would make alts to farm refs. Just plain simple gems or even maybe amp strive or luck.

Gems aren't the only thing which make the difference between a good and bad char, especially not early game. Build has a huge impact, and I'm sure experienced players would "abuse" this.Would u waste ur ug gems or even cracked gems on alts for the possibilities of getting shinings and glowings? Or even fiery? Make the rewards not that rewarding. Its just a way to expose newcomers to PK. We dont want them to stay at that lvl.
Make the opening time same with the original CA, so the mains would need to prioritize on the possibilities of getting UGs and CA items and refs, and even bd gems from bd mobs.
Make this CA rewards Broken or craked gems sounds good, btw possibiliting players enter with gemmed weapons or armors is a bad idiea, for sure its...What do u mean? Im saying we should only make the rewards like broken gems or even shinings and glowings. Not OP UG Rage for a lv35 CA. This is just something for the newcomers to enjoy PK, minus getting one slashed by a lv75 crus.
Make the rewards shinnig and glowing gem for new commers, pff.. thats a bullshit man... the rewards have to be good too, but not so great as true CA...Would u waste ur ug gems or even cracked gems on alts for the possibilities of getting shinings and glowings? Or even fiery? Make the rewards not that rewarding. Its just a way to expose newcomers to PK. We dont want them to stay at that lvl.
Make the opening time same with the original CA, so the mains would need to prioritize on the possibilities of getting UGs and CA items and refs, and even bd gems from bd mobs.
AND WHAT ITS THE PROBLEM OF PRO PLAYERS CREATE AN ALT TO FARM REF ON THAT CA? its will be much more fun once will have much more players, and everybody will have same possibility to win... no diference between PRO and newNot even refs cos pros would make alts to farm refs. Just plain simple gems or even maybe amp strive or luck.
Which gives room to the newcomers to know they fucked their build, thus helping them to know better what to do, earlier on. Wont that be helpful?Gems aren't the only thing which make the difference between a good and bad char, especially not early game. Build has a huge impact, and I'm sure experienced players would "abuse" this.
So you basically wanna say we dont want pros to monopolize the maze?Make this CA rewards Broken or craked gems sounds good, btw possibiliting players enter with gemmed weapons or armors is a bad idiea, for sure its...
u can say pro players will not put UG gem into weapons to go there, But i would do it, and i know many pleople who whould do it too for take advantage over new comers, and who do it will monopolize the CA, some doubt about it?
AND WHAT ITS THE PROBLEM OF PRO PLAYERS CREATE AN ALT TO FARM REF ON THAT CA? its will be much more fun once will have much more players, and everybody will have same possibility to win... no diference between PRO and new
I dont see bad point of creation an alt to go to CA...
Even stay at those low lvl... In Old TOP 1 i plvl up until to 61 and stay on that level for many years, and those years was awesome at PvP bar, and other places... i loved it...
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform:
Release Date: July, 2016
Game Type: Fantasy MMORPG
Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events