Agree... kind of. I think .75 or .25 days works better, as Junky said the time sucks for a lot of people since it cycles at a rate of essentially 12 hours with a day change. If its at 3am for instance like it was for a while for me, the second one is 3pm its hard to convince myself to go to either. Games are fun, but they're not the only thing I do all day, and if I have to decide between sleep, work, school, friends, games etc.... I'm usually not choosing games. On the other hand if it cycles on a quarter day the possibility for attendance changes with the dynamic times. It goes from occurring at 3am and 3pm(with some small changes due to pk and kill time) to occurring at 3am, 9am, 3pm, 9pm.... 1 of these times is okay with me cause I can get away with playing at work, and the other works well with me because its later in the afternoon, this would be similar for all players of the game. Time dynamics are important to consider when creating online games that are played by many across the globe, I understand abba times are terrible for SEA players, and CA is proof that this system of time changing works, so it'd be nice to see it implemented to bd, and maybe abba. Additionally you'd see more activity from players as a whole, as there are players who feel locked out of certain content because the times just don't work for them.