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I was quite surprised that few topics are not being hyped up already around the forum, Hexathlon is one of those topic. Today I am here to discuss about this incredibly powerful game feature which TOP had introduced later years and exploded into bigger user-base. For those who are unfamiliar with Hexathlon, It's an series of quests that grants enormous EXP by finishing those lucrative tasks. There is total of six quests, For every other quest you finish, You obtain EXP but it is not until when you have finished all of the six where you receive the biggest lump sum of EXP. When I dreamed of this server, It became obvious that the 1.3 era was truly best feeling of all, the 2.x era felt something lost, long ridden many good enjoyable...
I am sure a lot of people are already familiar but let's make this official. The server's rates are following: EXP Rate: 1x Party Rate: 1x Drop Rate: 1x Resource Rate: 1x Fairy Rate: 1x Effectively after becoming level 70, Experience is divided by half, BEFORE the multipliers are applied. This means, if a monster originally gave 500 exp, And your character levels up to 70, You'll only receive 250 and the fruits will only multiply the half amount, not original amount and then divided at the end. Additionally, This might be good time to place this information too: Maximum Equipment gem slots is two. Both first and second socket fusion is 100% chance. I most certainly would like to reduce a little bit on the second slot chance but I...
Hello, I'd like point out two things about guild system. During first thirty days, Guild creation is barred. This means you will be not able to create guild, albeit no recruitment or apply can be done. This is done primarily because during newly created server have fluctuations everywhere and by all means encourage players to bring their friends and harness the "party" functions to max. Depending on proven server activity level as observed in first thirty days We may consider changing the guild slots to accommodate appropriate server activity level, this means both, the total amount of guild and total amount of members in guild is subjectable to adjustment. Nothing is final or written, but we'll be closely observing and consider...
I feel this piece of information is quite critical as it help establish subset of content is available and what will be barred and if they are to be ever deployed. Ascaron Shaitan Icicle Black Dragon Lair Lone Tower Arena Mysterious Islands Abbadon 1-4 Abandoned City (Every three hour) Dark Swamp (Every three hour) Demonic World (Every three hour) Chaos Argent (Twice a day 9AM/3PM EST) Bolded maps indicate that they are always online, However same entrance requirement holds. And the following maps are part of server but is not online/deployed. Thundoria/Shaitain/Icicle Mirage (Inflates EXP earning) Christmas City (Event based map) Abbadon 5-18 (Unlikely unusable for very long time) Guild Wars (Requires at least 500 users online)...
To maintain hardcore environment, The forging should be ultra-difficult, let alone Obtaining ingredients is already incredibly hard: We have also implemented gem combining level limitations. Please observe the following table to understand how the limitations work out as time progress. First 30 days == Lv3 Next 60 days == Lv4 Next 120 days == Lv5 Next 240 days == Lv6 Next 480 days == Lv7 This mean effectively, You won't be able to combine, forge, ANY kind of gems higher level than allowed during time periods. This code is thoroughly inspected, Accounting the fact there is some gift boxes that spontaneously spawns gems higher than Lv1.
As originally stated, Leveling is cumbersome in this server and in-order to normalize some things due to the fact We'll be having some new players joining (but alas very experienced with this game mechanics) We will be imposing some temporary level cap. Please review the following information at below to understand the limitations. First seven days after launching: Lv 70 First thirty days after launching: Lv 80 And after thirty days after launching: Lv 100 It is very possible that I will cap at 90 temporarily after thirty days. However it depends on how server's pulse appear in pursuit of environment healthy. (Remember, Starting at Lv 70 and onwards the EXP is divided by half)
You've might have noticed now that we have Facebook integration, Now you are possibly wondering how to enter and play game with Facebook account. The answer is simple, We have a dedicated game account page where you can create multiple game accounts, Each game account has own password and is completely separated from other game accounts. So everyone can sign up a main(forum) account by using Facebook authentication which is only once and you'll have only one forum account, Associated with one or more game accounts. This effectively serves as boundary points, Should your game account become endangered to thief, You can simply reset the password via forum's game account page. Should your game accounts get compromised, Your forum account...
Hello! You may have noticed that PirateKing.Online currently only accepts Facebook registration as method of sign up. While there may be various concerns I am here to address them. First of all the whole facebook integration is to address few of problems including spam management, account security, inconvenience registering, and many more. Upon registering you'll be asked to permit PKO associating your newly created account to Facebook account, Meaning they are bound each to other and can be never removed or changed. As for privacy issues you should feel not safe disclosing, Please understand that we are not asking you to disclose anything private at all, In-fact by the Facebook's terms, The e-mail address and along the profile...
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