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PKO in General

xmarwan

Brawling Shipboy
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I'm posting this just to state different things that I believe should be done in PKO, it has been here for long now and things has to change.


1- A new server should be released, not like that I would want that and it wouldn't make the old one actually be less active, but it is the only way to bring more people to PKO, since it isn't appealing for anyone to join 3 years old server and start from 0, giving that there must be some conditions if this server will eventually happen such as:

  • New Server has to be a bit easier than the old one to catch up with it
  • No 0.5x EXP Rate - Remove it from current one too -
  • Black Dragon more frequent in the New Server than the Old -Again to catch up- if there would be a "Shard", then 2 BDs shared and 2 BDs only in the New Server for them to catch up.
  • After months of starting the New Server, a Merge should happen to bring everyone together, and maybe BD can be reduced to 3 a week in general, and any other modification that was made to help the new server to catch up.


2- Mall should be more useful, as long as people buy "Rums" it means the server is actually healthy, currently only cosmetic items and maybe fairy related are the most used in Mall, which makes "Malling" isn't really necessary for many people, adding more stuff to mall that would make more and more people buy rums would benefit both players and the server, or Auction for example.

3- Reduce RWT, that might be the hardest thing to do, but well it can be done by reducing Rums prices 25% maybe at least, currently PKO rums prices are the most expensive out there that's why not many people buy Rums, also as I said above the lack of items in Mall, maybe devs would think it isn't beneficial for PKO but why not give it a try like "Rums Sales" between now and then, like once every month for example.

4- We have been trying hard to do hardin, but the current state and the gems cap of chars is too low to do so, adding a 3rd socket, is needed at this stage and making cracked gem forgeable into those sockets with UGs, but since those are available only in Mall at a crazy price, they should be added in FC/DS, that would make the PK intense in those mazes, of course with a low drop rate.

5- More events, this is maybe one of the most important things PKO needs, more and more events, what is the harm of using 3-4k rums monthly just to fund 2 events a month? I doubt there is any, it would give people more things to do, a lot of extra fun when there are no mazes or such happening, can be forum based events or in-game events, please no more stupid events such as "fairy skill that makes u mark someone with a poo", this game is about "Pirates", we need PK events, fighting GMs, Bosses invasion events, MvM events, collecting items for an award, or even Hide and Seek event.

ok, no dumb comments, if you disagree say why and give ur comment down don't just downvote cuz u hate me, for the sake of PKO.

.
 
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I agree with most of that. 3rd socket would be nice. But no cracks in with ugs. Some real events instead of the recycled events from previous years would also not go un noticed. Also another server wouldn't be bad to bring new players that don't want to face max gem/level/equipment chars.
 
Sorry Marwan that's my honest opinion bro u keep losing everybodys time with those posts most of those are pretty usless i don't even know where u get the motivation to write all this -_- don't you have anything better to do maybe go help ppl around in server?
 
I think we can leave as is crack\broke cant forge in to ug gems with some rules like +3acc can be also in gun or bow +3 spririt can be in boots and +2 in gloves.
in 3rd socked add great ugs (+6 stats). Make them cap 2-3 lvl as well and add in drop to dw.
crack \ broke gems must be added as drop in fc\ds\dw also there must be cheap analog cracked great ug +4 stat.

in the end we get 3rd slot where cheap ppl can use crack ug + crack great ug and pro ppl can use UG + Great UG in time and.

new mazes can be good update too for new gems as well
 
this server is ok stop making this like another privater sever, if u dont like how this server work go to another that is not vanilla anymore
 
this server is ok stop making this like another privater sever, if u dont like how this server work go to another that is not vanilla anymore
was ok 1-2 year ago... right now there is nothing to do at all when u reach some decent stage.

Also i think its time to add atleast 3rd pets gen with angela and AJ (with out drop\exp but with stat bonus) add own fruits for that pets and own ratzz...
 
1) magic classes already underpowered, adding 3rd socket might make magic class relatively even more weaker, unless ug soul is forgeable to gloves/boots
2) consider enable minor gems such as shinning/glowing/spirit/shadow forgeable into gloves/boots/armor, this may open up more choices of build to players (i.e. defend/offence trade-off), and boost magic classes (they got nothing to forge into gloves other than bd heart; only bd heart and spr gem forgeable into boots - spr gem boost is nothing compared to ug wind)
3) consider increasing minor gems cap level from 5 => 8 maybe

boost magics please, no one bothered to gain levels for voy/cleric/sm
 
I only think that there's time for some new maps like Dream City
And also max lv100 and some simple updates like Gems
for example 3rd socket
Ug lv6
Normal Gem lv6
Bd gem lv4-5
well also i'd say some new activitys for new players i'm not quite sure what would it be but
angela JR and 3rd gen NAH
Maybe max pet lv51
plus open WINTER MAP for high lv
But never angela angela not even in top1
maybe do something with reputation? credits or so it use to be fun 10years ago changing rep for credits
Anyway goodluck but don't mess up with new server otherwhise this one it's gonna totaly die. we just need guild balance that's all.
 
Idk much abt all these stuff im not an expert but i agree with arabi that Magics are underpowered. How?

1) Magic can only forge Bd Heart in gloves while other classes can forge Lust/Striking in addition

2) Magic can only forge Bd Heart and Spr gems in Shoes while others can forge Wind and that's 25 stat pts for 5 stat pts

3) Voys lose stats in corals:
•Best Thunder Coral stat is 5 spr
While rings can give 10/3 or 11/4 stats

•Wind Coral can either be 100 msv or 5 spr
other classes can eqp lv65 neck which is 100 mvs 3/3 stats
 
I'm posting this just to state different things that I believe should be done in PKO, it has been here for long now and things has to change.


1- A new server should be released, not like that I would want that and it wouldn't make the old one actually be less active, but it is the only way to bring more people to PKO, since it isn't appealing for anyone to join 3 years old server and start from 0, giving that there must be some conditions if this server will eventually happen such as:

  • New Server has to be a bit easier than the old one to catch up with it
  • No 0.5x EXP Rate - Remove it from current one too -
  • Black Dragon more frequent in the New Server than the Old -Again to catch up- if there would be a "Shard", then 2 BDs shared and 2 BDs only in the New Server for them to catch up.
  • After months of starting the New Server, a Merge should happen to bring everyone together, and maybe BD can be reduced to 3 a week in general, and any other modification that was made to help the new server to catch up.
.
I talked to a socialist about this, I actually kinda agree now. The level thing if we're being honest is dumb, but its not hard to level if you have time, but as you say some people don't have all the time. That said still there should be some difficulty to it, there shouldn't be an easy way to max level otherwise there is little to make people work hard. The new server is a nice idea, the question is who or what decides when the time for a merger is? Random battle grounds until teams are on even footing?
2- Mall should be more useful, as long as people buy "Rums" it means the server is actually healthy, currently only cosmetic items and maybe fairy related are the most used in Mall, which makes "Malling" isn't really necessary for many people, adding more stuff to mall that would make more and more people buy rums would benefit both players and the server, or Auction for example.
.
Auction would be cool, as long as items are limited. The problem is finding the balance between not being pay to win, while also adding a malling incentive. It would be nice to do like random pots as a reward for malling x amount of dollars, 180 rum and a stall are not enough. It would be nice to see maybe some more pk items there, or blueprints, etc etc. Stuff that are in game, but can also be in mall.
3- Reduce RWT, that might be the hardest thing to do, but well it can be done by reducing Rums prices 25% maybe at least, currently PKO rums prices are the most expensive out there that's why not many people buy Rums, also as I said above the lack of items in Mall, maybe devs would think it isn't beneficial for PKO but why not give it a try like "Rums Sales" between now and then, like once every month for example.
.
100% agree to the first part. Just make sure that the players buying rum understand this change is to increase the value and not to sell rum for less, as some would. The problem with sales is people would wait and the rum sales would only happen when people are desperate, or when sales are posted. Therefore I don't think rum sales is the way to go, but it would be nice if they made better monthly rewards instead.
4- We have been trying hard to do hardin, but the current state and the gems cap of chars is too low to do so, adding a 3rd socket, is needed at this stage and making cracked gem forgeable into those sockets with UGs, but since those are available only in Mall at a crazy price, they should be added in FC/DS, that would make the PK intense in those mazes, of course with a low drop rate.
.
Yikes, I don't like 3rd socket.... I think cracked and broken should drop from fc and ds but they should stay exclusive. Champs, crus and ss would get much stronger from this than magic classes, that is because those classes have nonlinear growth while magics have linear.
5- More events, this is maybe one of the most important things PKO needs, more and more events, what is the harm of using 3-4k rums monthly just to fund 2 events a month? I doubt there is any, it would give people more things to do, a lot of extra fun when there are no mazes or such happening, can be forum based events or in-game events, please no more stupid events such as "fairy skill that makes u mark someone with a poo", this game is about "Pirates", we need PK events, fighting GMs, Bosses invasion events, MvM events, collecting items for an award, or even Hide and Seek event.
.
Yes, pk gm event op.
ok, no dumb comments, if you disagree say why and give ur comment down don't just downvote cuz u hate me, for the sake of PKO.

.
I see Fed, I downvote.

for real though there should be a thread for each of these. Also go upvote bd tail or your moms a hoe.
 
Idk much abt all these stuff im not an expert but i agree with arabi that Magics are underpowered. How?

1) Magic can only forge Bd Heart in gloves while other classes can forge Lust/Striking in addition

2) Magic can only forge Bd Heart and Spr gems in Shoes while others can forge Wind and that's 25 stat pts for 5 stat pts

3) Voys lose stats in corals:
•Best Thunder Coral stat is 5 spr
While rings can give 10/3 or 11/4 stats

•Wind Coral can either be 100 msv or 5 spr
other classes can eqp lv65 neck which is 100 mvs 3/3 stats

1) cruses had to forge lust and strikes to not miss not bcz they want it and for SS claw is only item where u can put strike gems at all
2) im agree in that.. need some cute gems for boots and gloves for magic class
3)voys lose stat in corals but they also had OP skills and in good hands and sum its balanced (u always can use ring or stat neck if u choose to get more stats)
 
3)voys lose stat in corals but they also had OP skills and in good hands and sum its balanced (u always can use ring or stat neck if u choose to get more stats)


In my opinion every class has its own op unique skills so that doesnt justify having a class stats better than another
Crus can stun and stealth those are some op skills too
And why do i have to choose between skill or stats while all classes can have them both it doesnt make sense

again im not an expert and a player with experience like u probably know more but thats how i see it
 
In my opinion every class has its own op unique skills so that doesnt justify having a class stats better than another
Crus can stun and stealth those are some op skills too
And why do i have to choose between skill or stats while all classes can have them both it doesnt make sense

again im not an expert and a player with experience like u probably know more but thats how i see it
full spr voy deal same dmg from conch and bolt to every class in game while crus\ss\champion need break DEF and PR to deal decent dmg. In that game u cant reduce magic dmg that's why magic classes have a bit less chances to gem up but in sum they also need less gems at all to be DECENT in pk.
 
anyway I like how ppl talk about balance in game but we never saw pk with maxed chars 1x1 … and this game not about 1x1 at all. All classes have profs and cons we all know that and even 2x2 pk will be super hard to say who win ?

crus + champ vs cleric + voy?
voy + voy or crus + crus?
cleric + cleric or sm + champ?

and when we talk about mass pk like Abaddon or black dragon lair or even fc or ds in all that mass pk we had all possible classes in game because all classes matter and all classes have own work to do.
 
full spr voy deal same dmg from conch and bolt to every class in game while crus\ss\champion need break DEF and PR to deal decent dmg. In that game u cant reduce magic dmg that's why magic classes have a bit less chances to gem up but in sum they also need less gems at all to be DECENT in pk.
im like 90% sure conch does less damage in ca based on spr diff... The concern for magic classes isnt that they are currently too weak, they're below average but not terrible. The problem is that as time goes on they will become progressively weaker due to the scaling of certain stats and no scaling for spr.
 
im like 90% sure conch does less damage in ca based on spr diff... The concern for magic classes isnt that they are currently too weak, they're below average but not terrible. The problem is that as time goes on they will become progressively weaker due to the scaling of certain stats and no scaling for spr.
I know cleric bolt reduce with PR in ca maybe it work with voy too. But ca mechanic is another case where voys can stun and cleric can tank a lot so its not about that topic.
 

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