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Planned Add in bar new map with mob with adjustable settings

dualswordmaster

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add in bar new map with mob like sandbag with adjustable settings (def hp pr lvl dodge and etc) + stat in system after battle with this mob how fast he dead, max crit dmg, max dmg, hit rate of melee attck and etc. its need for test builds, sets of eqp and check max DPS of builds.
 
Better add a test mob to test dmg on outside at bar
 
Better add a test mob to test dmg on outside at bar
u can go outside argent and slash shurbs 24\7. i want game stat wich one help me choose what better 300 aspd 1k dmg and 15% crit or 273 aspd 879 dmg and 25% crit or im voy and want to know is it worth skip bolt skill to spam conch always? wich combo better?
and also they can add both versions if its good idea, bro.
 
But we cant have much freedom to control mobs stats if its just mobs outside bar.
 
But we cant have much freedom to control mobs stats if its just mobs outside bar.
u can calculate it by self bге its very annyoing u need count lvl diff, mob def, pr and etc. shrub 1 lv have 0 def and pr but anyway u need count lvl diff.
 
Last edited:
Wouldn't necessarily have to be in-game. It could also be part of stat simulator, to see how much a certain build would be able to deal damage to, or tank a certain player.
For example, you could create 2 builds in the simulator and see what your average DPS would be, average hit rate, slash damage, dual shot damage, cripple damage etc. for physical classes, and seeing how much magic damage your skills would do for magic classes (for spiritual bolt in particular it could be great to know since level difference is quite important there). Just a few ideas, it might be simpler to implement than an adjustable mob in-game, since you can already setup one build entirely, and damage should be generally easy to calculate.
 
My suggestion here:
Talk to NPC near Bar
Select "Go training camp"
Dialog appear at client side, were one select Monster and probably Timeout.
Press GO, pay fee. And You or your team will teleport into the new training grounds map.

There is only one rule. Monsters in this map will drop nothing. If all players dead inside or dc, map closes.
 
My suggestion here:
Talk to NPC near Bar
Select "Go training camp"
Dialog appear at client side, were one select Monster and probably Timeout.
Press GO, pay fee. And You or your team will teleport into the new training grounds map.

There is only one rule. Monsters in this map will drop nothing. If all players dead inside or dc, map closes.

looks amazing :eek:
but would be cool if we could "create" a char with the stats we want to practice and study
 
looks amazing :eek:
but would be cool if we could "create" a char with the stats we want to practice and study
AI will be stupid still. So it is better to go with Mob type.
 
My suggestion here:
Talk to NPC near Bar
Select "Go training camp"
Dialog appear at client side, were one select Monster and probably Timeout.
Press GO, pay fee. And You or your team will teleport into the new training grounds map.

There is only one rule. Monsters in this map will drop nothing. If all players dead inside or dc, map closes.
it can be like this, just add few mobs with lv45 (for FC players), lv55 (for DS players), lv75 (as popular hi lvl char border), lv80 (as max lvl right now) with no def,no pr, they dont attack and have 40k hp (for example). Important part system mast start timer when u hit mob first time and after map close it must count and show in system some think like (mob die in 4 sec dps 10000 )
 
Under Review We are checking how this idea can be implemented and fit into the game.
 
Planned 
OK. It is possible. But requires some additional changes to the server-side structure that we had already planned due to various reasons.
 
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