im pretty sure game work well as is in unseals case. Super small buffs can be done to make that items "usable" and logically correct but this changes must follow current game rules and just add fake visible choice while best items and items what ppl use in builds must be same. But in this case...
career lot luck depend and usally u lost more money to get 10% than u buy amp + nana and go lvling. for some super unlucky ppl its WAY more gold spend than amp+nana+ratz - that's why its good way for server to remove gold from player and give them hope.
its mmorpg. Just find full spr voyager and tank for him. easy duo lvling.
also full con than str is pretty dumb advise at PKO. You need be full con + agi till 140 or 210 aspd and only than free stats goes to STR. Also skill build matter and lv 10 berserk skill is a must. If u have more questions...
I suggest add for all magic classes (for classes who dont deal dmg from melee) opportunity to seal own melee attack.
It will be free skill with ES mechanic (you can turn it ON and OFF).
you can ask "for what?" And I can give answer - atm clerics\sm\voys can click melee attack to enemy and char...
smart player find way to get money and gain lvls that's why we play at all.
strong players have cap and border... gap between new and old player not that unreal as u can imagine. lvl of gems and items have small cap if u compare with any other old official server where was ppl with +27 eqp and...
there a lot items what hl chars buy from nabs:
blueprints
manu like flashbangs
cook pots
NSS
and etc and etc all that items hl use in mazes every day and every day nee supply that.
also u can farm manu ingr like pure water and etc to sell it to manu makers or simply farm items with 2x amp drop...
that's why ask remove friendly person as target to attack at all. Less mess and less miss clicks.
At current stage if u click to friendly charecter in pk maze ur charecter do auto-attack or use skill and its goes CD... yeah need play more accurate but its dumb when ur char stuck in middle of pk...
ye but crus have 165 max in sum from lv 3 gem so its 1200 to slash in 1 guy (I know pr reduce some of this number but 165 more max still alot) and 900 more dmg if voy get by conch 3 ppl still seems fair xd
I don't see reason add more boosts to heal... more like need another heal skill to be fair...
1 bd eye gave crus 50 max and this 50 max is 375 more in slash … 300 to conch seems fair + con magic class get boost in dmg too. Like con voys get cute bonus and sm bolt too..
I know cleric bolt reduce with PR in ca maybe it work with voy too. But ca mechanic is another case where voys can stun and cleric can tank a lot so its not about that topic.
anyway I like how ppl talk about balance in game but we never saw pk with maxed chars 1x1 … and this game not about 1x1 at all. All classes have profs and cons we all know that and even 2x2 pk will be super hard to say who win ?
crus + champ vs cleric + voy?
voy + voy or crus + crus?
cleric +...
full spr voy deal same dmg from conch and bolt to every class in game while crus\ss\champion need break DEF and PR to deal decent dmg. In that game u cant reduce magic dmg that's why magic classes have a bit less chances to gem up but in sum they also need less gems at all to be DECENT in pk.
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