Also u can substitute leveling by introducing quests either collection or killing monsters which are attributed to each guild member according to his level and therefore doing these quests up to a maximum limit will give guild exp . u can put some innovations but main idea is minor guild quests...
as for the guild system i think that by balancing the game ,challenges between guilds will automatically be balanced and there would be no need to put lvl restrictions for players above lvl 70 .By balancing challenges exp donation is unrecommended because it should be mainly from events and so...
i do think that the main problem in the game is the unbalance in gameplay there could be a huge gap between players therefor i suggest a core change which is not to limitate mazes only by levels or rather by a new system which is battle power system. attribute values to equipment . this would...
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